View Full Version : An important Character Anim Feature

10-16-2003, 04:02 PM
One must be able to create animation library's for their rigged characters (Jumping, posing, walking, etc) and use it for all similarly rigged characters. (If vertex numbers are same, morph maps included, they did that in animatrix I believe)

Mix this with clever lscripting and expressions AAND instancing, you've got yourself a middle earth army.

If you are not into this crowd biz, hey, still it would be nice to use your repertoir of actions for your new characters.

AAaand, I have to be able to group my objects (not hiearchically) just for grouping to be neat in layout object selection process :) This is totally irrelevant of the subject and I have already told it in another thread, but hay, I got my 15 minutes of fame here so I am using it :)