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View Full Version : NEW VIDEO- Lightwave-Rigging a Human-Project Biped



adamgibson
12-06-2011, 04:01 AM
NEW VIDEO- Lightwave-Rigging a Human-Project Biped

http://www.learn3dsoftware.com/lw_rigging_a_human.htm

In this 14 hour video training course for beginner Lightwave students the essential basics to rig human style characters for posing and animation.

Detailed demonstration of how to build/edit a complete skeletal structure with skelegons/bones, weight-mapping, bone parenting, model modification/adjustments, test deformations, adding powerful hand and foot control nulls, IK (Inverse Kinematics) Set-up and problem solving are all included within this course. A great training guide for beginner 3D students to get started rigging their 3D models for animation purposes. Make your 3D models and characters come to life!!

*All Model and Scene Files are included with the course so that you can follow along.

Table of Contents for Rigging a Human

Chapter 1- Intro

Chapter 2- Bones and Skelegons

Chapter 3- Prepping the Model for Rigging

Chapter 4- Pre-Bending the Knees for IK (Inverse Kinematics)

Chapter 5- Skelegon Tools

Chapter 6- COG Bones

Chapter 7- Lower Body Skelegons (Part One)

Chapter 8- Lower Body Skelegons (Part Two)

Chapter 9- Spine and Head Skelegons

Chapter 10- Spine and Head Adjustment

Chapter 11- Creating Chest and Collar Bones

Chapter 12- Arm Bones

Chapter 13- Hand and Finger Bones

Chapter 14- Mirroring Arm Chain and Renaming Skelegons

Chapter 15- Eye Bones and Weight Maps

Chapter 16- Assigning Weight Maps to the Eye Bones

Chapter 17- Merging all the Assets to One Layer

Chapter 18- Pre-Bending the Arms for IK (Inverse Kinematics)

Chapter 19- Moving the Mesh to COG Position

Chapter 20- Import Mesh into Layout for Rigging Set-Up

Chapter 21- How to Change Bone Colors

Chapter 22- Reparenting Bones (Part One)

Chapter 23- Reparenting Bones (Part Two)

Chapter 24- Record Pivot Rotation (Part One)

Chapter 25- Record Pivot Rotation (Part Two)

Chapter 26- Bone Twist Tool (Part One)

Chapter 27- Bone Twist Tool (Part Two)

Chapter 28- Hand Deformation Test

Chapter 29- Adjusting Thumbs Geometry

Chapter 30- Adjusting Thumbs Pitch Angle

Chapter 31- Finger Deformation Problems

Chapter 32- Increasing Finger Polygons

Chapter 33- Swapping Out Old Geometry for New Corrected Geometry

Chapter 34- Using the Joint Move Tool to Adjust Hand Bones

Chapter 35- Locking Off Position and Rotational Channels

Chapter 36- Deformation Tests

Chapter 37- Elbow Joint Clean-Up

Chapter 38- Head Weight Map

Chapter 39- Arms and Body Weight Map

Chapter 40- Leg Weight Maps (Part 1)

Chapter 41- Leg Weight Maps (Part 2)

Chapter 42- Leg Joint Compensation Tools

Chapter 43- Muscle Flexing Tools and Groin Fix

Chapter 44- Editing Skeleton/Bones in Layout

Chapter 45- Recolorizing Bones and Weight Maps

Chapter 46- Mirror Hierarchy Tool

Chapter 47- Leg IK (Inverse Kinematics) Set-Up

Chapter 48- Adding Foot Control Nulls

Chapter 49- Assigning Ankle Goal Null

Chapter 50- Parenting Foot Nulls

Chapter 51- Left IK (Inverse Kinematics) Set-Up

Chapter 52- Cloning Foot Nulls

Chapter 53- Null error Problem

Chapter 54- Left Foot Goal Tests

Chapter 55- Testing Leg IK (Inverse Kinematics) and Knee Control

Chapter 56- Arm IK (Inverse Kinematics) Set-Up

Chapter 57- Colorizing Hand and Foot Nulls

Chapter 58- Item Shape and Proxy Pick Tools

Chapter 59- Item Shape Selection Set-Up for Hands and Feet

Chapter 60- Adding Master Control Nulls to the Character

Chapter 61- Setting Up Initial Key Frames and Character Posing



High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

Level: Beginner

Running Time: 14 hrs. 39 mins


http://www.learn3dsoftware.com/lw_rigging_a_human.htm

Swifty604
12-07-2011, 05:38 AM
Hi, just bought the tut - but where's the download option?

Swifty604
12-07-2011, 10:01 AM
Hi, Chapters 5 - 13 appear to be missing - have double checked that I have downloaded all the files supplied.