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adaminator1
12-04-2011, 02:01 PM
Okay, so I've got Makehuman on my computer, and have imported the model files to my desktop. I'm a fairly inexperienced rigger, but I still tried my hand at weight-mapping and creating a skelegon rig for the character-- but my problem, is that I'm always getting these weird model deformations and the bone's pivots aren't ideal for proper rotation, and I've tried several times to get a different effect, but to no avail. I've made sure that the whole model has been weight mapped to each bone.

What am I doing wrong?
Thanks in advance,
The Adaminator.

Dexter2999
12-04-2011, 02:11 PM
Do you have the box ticked for "use weightmap only"?
Have you rested the bones?

adaminator1
12-04-2011, 02:12 PM
Do you have the box ticked for "use weightmap only"?
Have you rested the bones?

I'll give that a shot.

Okay, now I'm getting even WEIRDER mutations.

http://i42.tinypic.com/5lq58j.png

http://i43.tinypic.com/2115fk0.png

Um. Help? ><

adaminator1
12-04-2011, 02:37 PM
I want to be able to fully rig a character so that it can be animated without deformation... Here's a sample of the deformation on a character. I'll upload the LWO so you guys can take a look at it and see just what the hell I'm doing wrong.

http://i43.tinypic.com/2rogsk7.png



LWO:


http://www.mediafire.com/?jrcbdkiaag1vdot

RebelHill
12-04-2011, 05:05 PM
DONT... use weightmap only... big mess. If you're using normalsied weights for export elsewhere (or bringing stuff skinned elsewhere to LW) then its used, otherwise ignore it.

As for what to do to fix tings... well, there's any of a whole ton of things you could be doing wrong, and there's certainly no quick fix way to tell you how to do it right... there's a few different techniques and approaches, all of which are VERY in depth.

The basics are to observe good joint placement in your mesh, observe good topology, to make sure you have a mesh that'll deform well to begin with. Then its usually best to start deforming the character without weights to see how it holds up, before using weights to rein things in where bone influence is straying too far/into the wrong areas... I could go on.

Or u could jsut try RHiggit... free version + zero rigging experience, and you'll have a totally decent animatable character in no more than an hour or 2.

Andrewstopheles
12-05-2011, 09:12 PM
What he said.

Surrealist.
12-05-2011, 11:23 PM
I want to be able to fully rig a character so that it can be animated without deformation... Here's a sample of the deformation on a character. I'll upload the LWO so you guys can take a look at it and see just what the hell I'm doing wrong.


Probably a good idea to do is some tutorials on rigging.

http://rebelhill.net/html/rhr

http://www.3dm3.com/forum/f55/100-charecter-rigging-tutorials-6704/

http://www.veegraph.com/lightwave-tutorials/lightwave-rigging-animation/32-lightwave-rigging-animating

This will get you up and running much faster. :)

adaminator1
12-06-2011, 03:57 PM
Probably a good idea to do is some tutorials on rigging.

http://rebelhill.net/html/rhr

http://www.3dm3.com/forum/f55/100-charecter-rigging-tutorials-6704/

http://www.veegraph.com/lightwave-tutorials/lightwave-rigging-animation/32-lightwave-rigging-animating

This will get you up and running much faster. :)

Thanks. I'll check those out.