View Full Version : Relax vertices plugin?

12-04-2011, 12:43 AM
Area Relaxing?

Well today again I wanted to relax some geometry in a way the area of the polygons would be evened, not exactly the same, but the bigger ones would be shrunk and tiny ones would be grown, so they could look a more homogenic mesh. And Smooth, makes it worse.

I cheat these soemtimes by making a morph where all quads are the same size, then relax a UV with that morph (PLG RELAX), and then UV2Morph, apply Morph and voilá, my mesh is Area relaxedrelaxed.
But that requires a lot of work and only applies to a few situations and it's not 3 dimesional.

I can't find something on LW Plugin DB.

For demo purposes, say I have a something like '1'. Smoothing makes it look like '2' which I don't like. And the way I cheat it for now is '3'.
So the geometry in the center is not so small like with Smoothing. Areas are somewhat more even.


How would you do it in LW? Are there non-LW solutions?


12-04-2011, 01:36 AM
Would be interesting to see that Mel Script! :)

12-04-2011, 02:49 AM
Hi Matt.
I edited my post and took out the link (http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/oarelaxverts), because from other examples I saw,it does NOT take into account Area, so it wouldn't look like number 3 in my animated gif in the previous post.

Still it solves stuff better than LW smoothing as we can see here.
http://static.creativecrash.com/downloadsimages/4499/oaRelaxVerts.gif site's image

Anyway, if you register, you can download the MEL script and open it with notepad. ;) (Go Matt, go Matt)


EDIT: Also, if you like that one I guess you gonna like this one (http://www.youtube.com/watch?v=ewcdnIjeeuw&#t=45s). It looks like it might take Area into account. Is a good example of Smoothing vs Relaxing.

The guy has some awesome plugins that make a LWaver drool ^^ http://www.mariussilaghi.com/

12-16-2011, 03:16 PM
might not be what you want, but may give some ideas?...


12-16-2011, 03:21 PM
for image example in post #3 you might wanna give this a shot,


12-16-2011, 05:50 PM
no and no :p

My issue is not conforming only it's distributing the points equidistantly while conforming.


12-17-2011, 03:13 AM
hehe, :] had a feeling that was the case... ;]

nah, not sure about that one...


12-17-2011, 04:48 AM
This seems to be what the Retopo Brush tool does in 3D-Coat when you hold Shift, except doing it all over at once.


12-17-2011, 05:32 AM
Nope, that's just smoothing too, while if conforms, because ok it' a retopo mesh.