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probiner
12-04-2011, 12:43 AM
Area Relaxing?

Well today again I wanted to relax some geometry in a way the area of the polygons would be evened, not exactly the same, but the bigger ones would be shrunk and tiny ones would be grown, so they could look a more homogenic mesh. And Smooth, makes it worse.

I cheat these soemtimes by making a morph where all quads are the same size, then relax a UV with that morph (PLG RELAX), and then UV2Morph, apply Morph and voilá, my mesh is Area relaxedrelaxed.
But that requires a lot of work and only applies to a few situations and it's not 3 dimesional.

I can't find something on LW Plugin DB.

For demo purposes, say I have a something like '1'. Smoothing makes it look like '2' which I don't like. And the way I cheat it for now is '3'.
So the geometry in the center is not so small like with Smoothing. Areas are somewhat more even.

http://i153.photobucket.com/albums/s202/animatics/Lightwave/AreaRelax.gif


How would you do it in LW? Are there non-LW solutions?

Cheers

Matt
12-04-2011, 01:36 AM
Would be interesting to see that Mel Script! :)

probiner
12-04-2011, 02:49 AM
Hi Matt.
I edited my post and took out the link (http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/oarelaxverts), because from other examples I saw,it does NOT take into account Area, so it wouldn't look like number 3 in my animated gif in the previous post.

Still it solves stuff better than LW smoothing as we can see here.
http://static.creativecrash.com/downloadsimages/4499/oaRelaxVerts.gif site's image

Anyway, if you register, you can download the MEL script and open it with notepad. ;) (Go Matt, go Matt)

Cheers

EDIT: Also, if you like that one I guess you gonna like this one (http://www.youtube.com/watch?v=ewcdnIjeeuw&#t=45s). It looks like it might take Area into account. Is a good example of Smoothing vs Relaxing.

The guy has some awesome plugins that make a LWaver drool ^^ http://www.mariussilaghi.com/

erikals
12-16-2011, 03:16 PM
 
might not be what you want, but may give some ideas?...
http://www.youtube.com/watch?v=GwWoOkC1_O4

 

erikals
12-16-2011, 03:21 PM
 
for image example in post #3 you might wanna give this a shot,
http://www.youtube.com/watch?v=uQY__McLSyo

 

probiner
12-16-2011, 05:50 PM
no and no :p

My issue is not conforming only it's distributing the points equidistantly while conforming.

Cheers

erikals
12-17-2011, 03:13 AM
 
hehe, :] had a feeling that was the case... ;]

nah, not sure about that one...

 

Philbert
12-17-2011, 04:48 AM
This seems to be what the Retopo Brush tool does in 3D-Coat when you hold Shift, except doing it all over at once.

http://screencast.com/t/8IhZQ1ik

probiner
12-17-2011, 05:32 AM
Nope, that's just smoothing too, while if conforms, because ok it' a retopo mesh.