View Full Version : Speed Modelling Challenge #148 – Its cold

11-24-2011, 01:27 PM
Speed Modelling Challenge #148 – Its cold

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

This week's topic is: Its cold
We have had fire before so have a go at all things cold
Time Limit - 60 minutes

Deadline: Wed. 30th November 2011. 22:00 G.M.T.

Sorry for the delay in posting.

11-24-2011, 03:32 PM
(See what I did there?:hey:)

11-24-2011, 04:35 PM
Deep Iain, very deep ;).

11-24-2011, 05:00 PM
I forsee many snowmans and scarfs. Not 100% sure but it cold be ;)

Let's do it!

By the way, is the next chalange pitch my responsibility?


11-24-2011, 05:18 PM
Yes, I think it is. So don't Freeze up on us when the time comes.

11-24-2011, 06:13 PM
OK maybe a little over simplified but it's cold ;-)

Only took 5 minutes to model but 30+ to get the surface to look right and I am still not 100% happy with the surfacing (my weak point).

11-25-2011, 01:19 AM
An approximation of a representation of a rotating Bose-Einstein condensate, just a smidge above -273.15 celsius.

And it tried to kill me, despite its apparent simplicity. So at the 45 minute point I decided to go with what I had, figuring I'd probably exceed the hour if I tried to fix it further (its not quite right, but its in the ballpark).

45 minutes to model.
maybe about 10-15 minutes fudging with the texture and deciding what detail level and angle to render at.
8.8 seconds to render.

11-25-2011, 02:02 AM
Nice work guys!
xxiii, that may be our first ever metaball based entry!!

11-25-2011, 04:19 PM
Nice work guys!
xxiii, that may be our first ever metaball based entry!!

I do pride myself (sometimes) on finding non-standard or unusual responses to challenges. :)

11-26-2011, 10:24 AM
97 meta balls wow. interesting.

11-27-2011, 07:47 AM

Spot the UN-deliberate mistake. :hey: I only noticed it when I was doing the texturing.

11-27-2011, 09:25 AM
XswampyX nice render just wood add blurry reflection.

11-27-2011, 09:31 AM
Thanks abdelkarim. Add blurry reflection to what?


11-27-2011, 06:19 PM
Your wires knocked me out this morning XswampyX {{{whoah!}}} ^_^ I can't spot the UN-deliberate mistake and initially thought UN was some acronym like UV map. I'm only sensing something about the lolly because it looks so glossy. Do you need to know what it tastes like to spot it? Looking fwd to learning what it is :D

Enjoying how the challenges add such a cool random seed to my workflow with subjects that don't-quite exist in what usually lives inside my conceptual headspace! Love how it extends further by seeing other people's work as well :) :thumbsup: Surprised by how the topic ended up filtering into work this week. Ended up thinking 'it's cold!' because we have Christmas in summer here, opted for the surf - the tradition of celebrating Xmas @ the beach.

What happened after I had many epic-fails attempting the amazing wake tutorial by Cageman, reached the point of needing to take a break, decided to focus on generating a still that could denote surf', based on the photo of an experimental chocolate slab they made attempting to do the same thing.



Then the giggles started, made the chocolate frog so surfing. Didn't model the frog - it's an STL file of the mould (OMG! Soooo many triangles!!), altered one of the epicurean chocolate shapes into a surfboard for him while working on another wave shape.



..and this it the part where I spent a bit of time wondering where the hell the tutorial guy got that displacement window thingie into his node editor, to then realise he was using another one in layout instead of modeler. A pretty good Homer Simpson D'oh moment for me, which opened another window in 3D to explore. Totally lovin' the adventure of this medium! Feels like I'm home sweet home …with ruby red slippers on my feet ^_^



Anywayz - enough rambling. Wishing everyone a good week ahead ;)

11-28-2011, 02:00 AM
I did some Iciles! I didn't have time to do an awning as I had originally intended. The icicles themselves only took about 15 minutes of tweaking with the jitter tool then moving points around. The texturing, lighting, rendering took forever though. I couldn't get the DOF working very well for some reason. The Iciles themselves are just under 1,300 polys all of them together.

11-28-2011, 03:11 AM
Spot the UN-deliberate mistake. :hey: I only noticed it when I was doing the texturing.

The real thing only has polo embossed on the mint twice? :)

Great job! First class :thumbsup:

11-28-2011, 03:39 PM
XswampyX; Amazing speed model, beautiful render.

akaracquel; Nice stylized wave. Yeah, I could go swimming on Christmas. I just have to chop a hole in the ice.

I misread R.Feeny's direction. I thought he titled the competition, " It's A cold." :) Hope it's not too gross.


11-28-2011, 03:45 PM
ROFLMAO Rabbitpenny! :D :thumbsup:

11-28-2011, 06:03 PM
Well spotted Iain. I thought I knew what a polo looked like.

Thanks for the compliments, the polo is just a series of cubes with text on it bent around to make a doughnut and the tin foil came out better than I expected. I just applied the crumple texture and BHAM!

LW rocks! :)

akaracquel :- Love the surfing frog. If you ever surfed in Cornwall, you would know the meaning of cold.

11-29-2011, 12:21 PM
Inspired by Frozen Planet.
Not much modelling-its mainly displacement :hey:
Ice floes....................

http://img810.imageshack.us/img810/5048/floes.jpg (http://imageshack.us/photo/my-images/810/floes.jpg/)

11-30-2011, 07:44 AM
Brrrrrrrrr!!!! If that says anything, it says cold. :-D

11-30-2011, 03:51 PM
Here's my quick one.. More particles than anything else. LW logo came with the package. modeling : 1 min. Particle setup and such : 30 min.



11-30-2011, 05:04 PM
Missed this one. Cool entries. Rabbitpenny, you cracked me again. Iain those ice blocks... just great.

New challenge is up, hope you don't find it too corny.

I wonder if the #150 Challenge will have a gala and all :D


12-01-2011, 06:10 PM
Great entries all round. Including some unique ideas and methods (xxiii & akaracquel particularly)

But there can be only one...
XswampyX and his mints great wires and render

12-02-2011, 04:05 AM
Well thank you Mr Feeney, I'll post the model on your excellent free speed models thread. :thumbsup:

12-02-2011, 05:37 AM
Well done XsX. Great model!

12-02-2011, 10:05 AM

I made ice cubes, but result was horrible :(.

12-02-2011, 11:00 AM
Congratulations xSwampyx. Great model.

If I may be so bold: Does your avatar have something to do with Swampy of Newbury, Berkshire? Just curious.

12-02-2011, 11:11 AM
My avatar comes from an entry I did for the Speed Challenge #98.



I'm the eggs-acutioner. :)

12-02-2011, 11:16 AM
That's funny.

Sorry,...The screen name "xSwampyx"?

12-02-2011, 11:25 AM
Heh, I used to have long hair (Iron maiden, metallica etc). So I was called a hippy. When Swampy the road protester became famous it changed to 'road protester' and then on to swampy.

The 'X' swampy 'X' is just random rather than be say 'swampy2'. Who wants to be a number. I am not a number...... I am a free man!

12-02-2011, 02:39 PM
Thanks, and congratulations! We don't have that brand of mint around here so I couldn't spot the mistake.

Did you just use lightwave's edge rendering with a uniform whilte texture to make the wireframe?

12-02-2011, 03:06 PM
XswampyX lol bluring on wood :D .

12-02-2011, 06:27 PM
Did you just use lightwave's edge rendering with a uniform whilte texture to make the wireframe?

The wireframe comes from here :- http://www.artssphere.com/plugins/polygoncoloring.php

You just blitz it in modeler, set your edge lines to surface and there you go. I had to use the dome light and a basic surface.

As my tool of choice(the occlusion node), was throwing a wobbly on the very thin tin foil.

Another great plug-in given away free for the love of lightwave. :thumbsup:

The blur worked well on the wood, but I'm not convinced on the tin foil.


12-03-2011, 05:36 AM
Well thank you Mr Feeney, I'll post the model on your excellent free speed models thread. :thumbsup:

Good man :thumbsup: