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oxyg3n
10-16-2003, 02:10 AM
Hello All,

I just finished this head model tonight and since I am still learning about texturing I am considering this done for now.

Let me know what you think.

http://www.smoothshift.com/images/3d/wip/head_aaron_wip01.jpg

koots
10-16-2003, 08:33 PM
great job but something seems wrong with the forehead???

Kuzey
10-19-2003, 04:54 PM
Mighty fine work!!

Good luck with the texturing:p

Kuzey

oxyg3n
10-19-2003, 05:51 PM
Hello Guys,

Sorry I havent posted an update, I really thought I was done with it. I have changed a few things to make it look more like the friend I modelled it after. It really isnt that many polygons either. It is only 502 Subpatches.

Ill post up a wireframe shortly.

http://www.smoothshift.com/images/3d/wip/head_aaron_wip02.jpg


-- edit --

here is the wireframe:
http://www.smoothshift.com/images/3d/wip/head_aaron_wire.jpg

hrgiger
10-19-2003, 06:50 PM
Wow, I'm amazed at the efficiency of the polygon usage. Great job.

Zarathustra
10-22-2003, 07:16 AM
I love the economy of the cage as well, but I think you're gonna need a tad more in the neck. You'll eventually need some kind of definition for the sternomastoid (I think that's right) muscles - the muscles on either side of your neck from behind the jaw to your clavicles and top of sternum. They make that V shaped pocket for your throat.

The head is simply gorgeous and should be easy to animate with that cage.

hrgiger
10-22-2003, 08:19 AM
Zara, you're right, you can refer to it that way or to be more precise, it's the SCM muscle or sternocleidomastoid muscle as inserts into the Mastoid process of the temporal bone in the skull and originates at the sterno-clavicular joint (sternum and clavicle).

I think you're right if oxyg3n is going to be animating this model. However, if he's not, I think there's enough geometry to at least suggest the muscles. Unless it's being flexed, as in turning the head from side to side, or sticking your finger in an outlet, it doesn't have to stick out too much. But it's good to get in the habit of placing your muscular edge loops into your models.

oxyg3n
10-22-2003, 12:03 PM
Thanks guys for the brief anatomy lesson.

At the moment I dont plan on animating the face. I do understand the importance of having the edge loops follow the muscle structure and will start work on improving the neck.

In the meantime, I have also started another model using the point by point (inspired be xtrem3d's model) method but it is slower going for me.

riki
10-23-2003, 12:27 AM
I like what you've done. Just the section under the chin and between the brow looks a bit strange.

oxyg3n
10-23-2003, 01:16 AM
Riki,

When you say that the parts around the brow and below the chin look strange, are you refering to the rendered image or the wireframe?

oxyg3n
10-26-2003, 10:54 PM
Hello Guys,

I think that I really should have posted this in the wip forum. I honestly thought that I was done, but I am continuing to work on it.

Can one of the moderator please move this thread to the wip section??

@Zarathustra

I am not planning to animate this character, but I may change my mind in the future, so I am taking your advice and adding more geometry to the neck.

I am now trying to build a shirt for my model to polish it up. Does anyone have any tips for building clothes for characters?

http://www.smoothshift.com/images/3d/wip/head_aaron_s.jpg

themaxx
10-28-2003, 10:57 AM
outstanding. i hope someday to have this kind of command of polygons.