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Emmanuel
11-12-2011, 11:14 AM
Hi,

do the Bullet physics work together with LW's own dynamics (hardFX, ClothFX...etc ).
Do the Bullet physics work with FiberFX ?
Is Flocking a motion modifier ? And how does it work with dynamics, particles etc ?
Does instancing work with animated characters ?
Has the flickering been eliminated when using animated characters and GI ?


Thanks,
Emmanuel

DonJMyers
11-12-2011, 09:36 PM
Flocking is a motion modifier.

Emmanuel
11-13-2011, 01:15 AM
Thanks, so, does it work in conjunction with the particle system and dynamics and expressions ? Why wasn't it implemented as a part of the particle system ?

Emmanuel
11-15-2011, 02:50 AM
Hi,

so I checked the flocking vids, and since its advertised as some sort of crowd simulation, I wonder if the flocking instances also can change their motion, speed etc, like when avoiding each other I am sure they need to breake or accelerate, how is this handled especially regarding the character animation ? So far in the vids its eems they are all repeating their baked motion ad infinitum....

Emmanuel
11-15-2011, 04:36 AM
Yeah, it really seems so. All in all a nice addition if its required for short sequences and quick effects, let's see how usable it actually is from a UI point of view.

erikals
11-15-2011, 04:51 AM
Massive needs massive control. a very tricky plugin to operate from what i heard.
the best would be if some people decided to go open source on the huge task...
(maybe Blender...?)

all in all though, i find LW's solution quite nice. simple, but nice.

erikals
11-15-2011, 04:55 AM
Does instancing work with animated characters?
no, but HDinstance version 2.0 does...

Has the flickering been eliminated when using animated characters and GI?
no, but that goes for all 3D software.

MUCUS
11-15-2011, 05:06 AM
Instancing doesn't work with animated meshes? What about .mmd animated
meshes?

-EsHrA-
11-15-2011, 05:34 AM
Instancing doesn't work with animated meshes? What about .mmd animated
meshes?

yes, works.

mlon

erikals
11-20-2011, 04:35 PM
Instancing doesn't work with animated meshes? What about .mmd animated
meshes?

HDinstance does it, with some limits.