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Snosrap
11-12-2011, 12:03 AM
Took all of 10 minutes or so to set up. Preview rendered straight out of VPR. Looking really sweet so far.:thumbsup: It just seems to work. Super easy workflow. No hinges or the like that I can see or cloth, but nice results with little fuss.

mosconariz
11-12-2011, 12:15 AM
Wow! That looks really nice! hmmm... bullet rocks

djwaterman
11-12-2011, 12:28 AM
Solid, it all stays still once it's finished. nice.

Lewis
11-12-2011, 05:28 AM
Nice test but what's that "brown" thing ? doesn't look like candy, more like s... ;)?

Lewis
11-12-2011, 05:34 AM
BTW here is one of my test renders with little bit of post production to spice up look and feel ;).

Nigel Baker
11-12-2011, 06:10 AM
Hello All,

Lovely work and I am excited with the potential.
Where is the Bullet dynamics in 11 and are there any tutorials up on LW website.

Regards,
Nigel

Andy Meyer
11-12-2011, 08:20 AM
Nice test but what's that "brown" thing ? doesn't look like candy, more like s... ;)?

:D thats what i thought too. at least it is bullet dynamic s*** :D

Amurrell
11-12-2011, 08:20 AM
No tutorials yet, and I don't think the library is complete, but it is under the Dynamics tab in Layout.

probiner
11-12-2011, 09:06 AM
Solid, it all stays still once it's finished. nice.
You can see a little sliding in the end. It would need to last longer to check that. Anyway I would only eat the lolipops :)

Another example on youtube (http://www.youtube.com/watch?feature=player_embedded&v=uFlZe551x_E)

So it's throw and break stuff around open season! :thumbsup:

Philbert
11-12-2011, 09:38 AM
looking really sweet so far.

Ha!

XswampyX
11-12-2011, 10:57 AM
I've done one. It was so straightforward to set up. It only took about 5 clicks!

http://www.youtube.com/watch?v=DIBmigNUElU

http://i465.photobucket.com/albums/rr16/xXswampyXx/BulletTestLw11.jpg

ncr100
11-12-2011, 11:01 AM
I've done one. It was so straightforward to set up. It only took about 5 clicks!

http://www.youtube.com/watch?v=DIBmigNUElU

http://i465.photobucket.com/albums/rr16/xXswampyXx/BulletTestLw11.jpg

Did you do this with Instances?

silviotoledo
11-12-2011, 11:05 AM
come on. No colliding cubes please, I wanna see real use of bullet for CA.
Cloth simulation not available?

XswampyX
11-12-2011, 11:08 AM
No, they are all individual cubes arranged in modeler. Not as difficult as it might seem. create cube (cube=1), copy and paste (cube=2), copy and paste (cube=4) copy and paste (cube=8) before you know it you have 100's.

silviotoledo
11-12-2011, 11:10 AM
So, no soft FX or Cloth available at bullet at 11 time?

The Dommo
11-12-2011, 11:22 AM
So, no soft FX or Cloth available at bullet at 11 time?

Should be there by the time LW11 launches, I think I read here.

Nigel Baker
11-12-2011, 12:07 PM
Hello XSwampyX

Can you layout the five easy steps.
I even want to know how straight forward it is to do a cool demo like yours.

Regards
Nigel

3DGFXStudios
11-12-2011, 12:45 PM
Here's a test I did with +20000 cubes. Simulated on my macbook pro i7. It took about 10 to 15 minutes.

http://www.youtube.com/watch?v=9lf_apDG33o

XswampyX
11-12-2011, 12:53 PM
http://www.youtube.com/watch?v=rdtZQMJEPBI

It's just 3 clicks!

LW_Will
11-12-2011, 01:16 PM
Took all of 10 minutes or so to set up. Preview rendered straight out of VPR. Looking really sweet so far.:thumbsup: It just seems to work. Super easy workflow. No hinges or the like that I can see or cloth, but nice results with little fuss.

Hold on. Is Bullet seeing that the lollies have most of their mass to one side of object and COMPENSATING when they are dropped?

Why wasn't I informed of this?

:-)

XswampyX
11-12-2011, 02:44 PM
Hold on. Is Bullet seeing that the lollies have most of their mass to one side of object and COMPENSATING when they are dropped?

Why wasn't I informed of this?

:-)

It also works out the weight of what ever is inside your mesh.

http://www.youtube.com/watch?v=maEnXb2IiNo

http://i465.photobucket.com/albums/rr16/xXswampyXx/SeeSaw.jpg

kfiram
11-12-2011, 04:53 PM
My 2 tests:
http://www.youtube.com/watch?feature=player_embedded&v=BOHPTHAXxmA
http://www.youtube.com/watch?feature=player_embedded&v=uFlZe551x_E

wesleycorgi
11-12-2011, 05:17 PM
Yes, I was pleasantly surprised how easy it is to set up bullet dynamics and instancing. I'm crashing like crazy with the Mac version though.

Serling
11-12-2011, 05:20 PM
All very nice, but I really don't need Bullet dynamics yet. Think I'm going to hold off on upgrade right now and spend money on LWCad 4. :)

Philbert
11-12-2011, 06:28 PM
All very nice, but I really don't need Bullet dynamics yet. Think I'm going to hold off on upgrade right now and spend money on LWCad 4. :)

Gotta get modeling tools from somewhere :D :devil:

geo_n
11-12-2011, 06:39 PM
Isn't this all under nda? Got the mail saying lw 11 is nda :p

Philbert
11-12-2011, 07:11 PM
The email also said 11 users were allowed to post examples as long as it wasn't about beta bugs

XswampyX
11-12-2011, 07:14 PM
So this :- http://www.youtube.com/watch?v=VTOVfYpQewI

Is ok? :D

geo_n
11-12-2011, 07:18 PM
The email also said 11 users were allowed to post examples as long as it wasn't about beta bugs

Guess I missed that part. :twak:

Anyone made a complex sim like dominos?

universalpenman
11-12-2011, 08:19 PM
Nice test but what's that "brown" thing ? doesn't look like candy, more like s... ;)?

You mean s..hocolate Lewis? hahahahahahha Lol

realgray
11-12-2011, 09:20 PM
So this :- http://www.youtube.com/watch?v=VTOVfYpQewI

Is ok? :D

Could you post some an example of flocking? Would be really useful for motion graphics if it works well.

Surrealist.
11-13-2011, 05:12 AM
come on. No colliding cubes please, I wanna see real use of bullet for CA.
Cloth simulation not available?

Yeah, not just yet. I am not even sure CA will get any love in the 3 year plan, but I could be wrong. Though cloth and fluids would seem a next logical step in the progression along with more and more support for things like Ptex to integrate LW in better with existing pipelines. And also of course rendering and any memory efficiency issues.

Emmanuel
11-13-2011, 05:50 AM
I sure hope NT will continue to *integrate* their ideas really, like adding a "flock" controller as a motion modifier which then doesn't work with expressions and other modifiers and bones again isnt such a good idea IMO :/

bazsa73
11-13-2011, 10:57 AM
You mean s..hocolate Lewis? hahahahahahha Lol

's' stands for soft body!

COBRASoft
11-13-2011, 12:23 PM
Hey,

I made a basic test with dominos. I started a thread about it in the LW 11 Prerelease section.

Greetings,
Sigurd

XswampyX
11-13-2011, 12:42 PM
I had a go at dominoes.... Not as good as yours. The speed looks just about right. :thumbsup:

Spinning Tops?

http://www.youtube.com/watch?v=Xg_svRXCwMk

zapper1998
11-13-2011, 01:24 PM
ok these look great..

ok i am having a hair day...

ok how are u setting these up????the scenes, i must be doing something really wrong..

any quick how to's??

Please
Thank You

COBRASoft
11-13-2011, 03:01 PM
Hey all,

I'm really having fun with Bullet, even as simple and limited as it is for the moment. No more jumping dynamics I struggled with for years and never found a good solution :).

In this example I played a lot with the 'world' values of the Bullet properties.

You can watch it here: http://www.youtube.com/watch?v=SNWnX4Zp-AY.

Greetings,
Sigurd

sublimationman
11-13-2011, 04:36 PM
Question for those playing with 11, it looks like it could easily fill a shape (say a bowl) with a much of the same object and not spill out through the object like the normal dynamics did?

Like say you wanted to fill a bowl with noodles or something simpler like cereal without pieces intersecting each other or the container? If so, then that alone may be worth the price to me. I have avoided work like that because I always had to set up hundreds of pieces by hand making sure they touched realistically but not intersected.

When I tried the built in dynamics some pieces always passed through the container for some reason.

XswampyX
11-13-2011, 05:49 PM
Yes you can, and they don't fall through or bounce around forever. :thumbsup:

http://www.youtube.com/watch?v=TXLro7B9Dxg

http://i465.photobucket.com/albums/rr16/xXswampyXx/cereal.jpg

sublimationman
11-13-2011, 06:36 PM
Great! now were those instances or actual models? It's good either way but would be really useful if it worked with instances.

Snosrap
11-13-2011, 09:39 PM
Here is my domino test. It has a heavier feel to it. I kind of like it. Please forgive the sloppy/quick texturing.:D

JamesCurtis
11-14-2011, 08:54 AM
The only problem I see with the cereal sim is that there are a few of them that are balancing on the thin edge of the bowl. Very unlikely.

Lewis
11-14-2011, 09:00 AM
The only problem I see with the cereal sim is that there are a few of them that are balancing on the thin edge of the bowl. Very unlikely.

Those are few stubborn which need to be eaten first ;) :D.

monovich
11-14-2011, 09:37 AM
these look great! I'm excited.

Emmanuel
11-14-2011, 10:50 AM
Hm, who will remake the scene from Matrix 3 with all the squiddies puring from that hole in the ceiling :) ? Sound like a good case for flocking !

XswampyX
11-14-2011, 10:50 AM
The only problem I see with the cereal sim is that there are a few of them that are balancing on the thin edge of the bowl. Very unlikely.

Well spotted, You have to remember the whole thing was done in an hour, the modelling the dynamics, rendering and the posting to Youtube and on here. Give us a break! :D

The cereal is 4 meters wide. That's why it sits on the massive bowl.

COBRASoft
11-14-2011, 04:06 PM
Snosrap: nice dominos, but in 'real' life they fall faster I guess.

I must say I see this in most simulations of Bullet, everything 'is' in slow-motion. Any1 ideas on that?

XswampyX
11-14-2011, 04:12 PM
Yes, It's object size. If you want speed then make it small.

jeric_synergy
11-14-2011, 04:23 PM
Cheerios, the dynamic object of choice.

Very impressive: I'm quite enthused about the reports of easy use. I also predict a veritable flood of such animation in commercial spots in the coming months.

Snosrap
11-14-2011, 05:06 PM
Yes, It's object size. If you want speed then make it small.
Yep they are 3 meters tall! They were from a simulation test that I had done back in 2006. 3 meters was the majic size to get something half ways decent and not so great at that. Thank goodness for Bullet now. Here it is.

erikals
11-14-2011, 05:26 PM
maybe increase gravity or weight?
(to keep them from sliding so much)

Snosrap
11-14-2011, 05:33 PM
maybe increase gravity or weight?
(to keep them from sliding so much)

Who cares now that we have Bullet. :D I'll never mess with pre 11 dynamics again. What a pain. Sure LW11 solution is somewhat simplified, but out of the easy to use and decent no fuss results are really great.

erikals
11-14-2011, 05:41 PM
HardFX is not that difficult actually, it was more a matter of lack of accuracy for me...

but believe me, better dynamics is super-welcome... :]

XswampyX
11-15-2011, 04:30 PM
Another one... I just love doing them. :)

http://www.youtube.com/watch?v=3vmHg1Li5Ok

http://i465.photobucket.com/albums/rr16/xXswampyXx/LightWave10BulletV2_rgb_069.jpg

Snosrap
11-15-2011, 06:28 PM
I finally figured out cloth a little bit. Cloths seems to be really dependant on the Dynamic Framerates and Steps Per Dynamic Frame in the World tab.

leroy3rd
11-15-2011, 07:11 PM
I love these tests! As a hobbiest, this kind of feature could keep me entertained for hours... I was right on the fence about this upgrade, but I think come January, it will be time.

Is there a way to make a "super slow mo" video by, say, pumping the frame rate up to 300 per frames second? (What I'm really asking is: How do the dynamics look at this finer level of detail?)

-LeRoy3rd

prospector
11-16-2011, 01:30 AM
probiner..I saw by the cloth in vid that they haven't fixed the jitter yet and a few other vids showed the same thing for hard objects.
most didn't let them run long enough to see what happens after all have been thru dynamics and just sit there for a few secs.

This probably means that hair and bone collisions will also suffer the same things.

Why can't the jitter be removed??????????

kfiram
11-16-2011, 03:46 AM
probiner..I saw by the cloth in vid that they haven't fixed the jitter yet and a few other vids showed the same thing for hard objects.

From my experience so far, hard objects almost never suffer from jitter (and if they do, it's easily fixable) whereas cloth always jitters.

However, these are early beta days, so I'm optimistic.

Nigel Baker
11-16-2011, 04:10 AM
Agreed,

I think it is a really good thread to follow and making these small animations is brilliant.

One question for some.
The animations with all the small squares, are they made up of a hundred individual layers or are they being done with instances.
When I use instances with bullet dynamic they all move as one body, or they jet fall straight down and through the Ground that is set to static.

Regards and thanks to all.
Nigel

Surrealist.
11-16-2011, 04:23 AM
Cloth- are we talking the same old cloth? Or is this something new as a part of the bullet dynamics?

But in the old case the jitters is solved by a few things. Not going to go into it here. There was also an old thread on the jitters in Hard Dynamics and I don't remember the settings off hand but I am sure it is entirely different in 11.

Fot cloth, the concepts would apply to just about any package. It has to do with about 3 different things you have to consider.

COBRASoft
11-16-2011, 04:49 AM
It can be 1 layer set to 'parts'. Instancing doesn't work yet with bullet...

Nigel Baker
11-16-2011, 05:32 AM
Hello CobraSoft,

Thanks for the update.
Well thats a lot of layers.
Fracturing is still crashing out on the Mac.

Thanks again and until Instances is working with Bullet.


Regards,
Nigel

kfiram
11-16-2011, 06:00 AM
Cloth- are we talking the same old cloth? Or is this something new as a part of the bullet dynamics?


We're talking about Bullet.
And no, 'old solutions' (such as gradually decreasing the gravity) currently don't work, as Bullet's controls are different.

Surrealist.
11-16-2011, 12:30 PM
We're talking about Bullet.
And no, 'old solutions' (such as gradually decreasing the gravity) currently don't work, as Bullet's controls are different.

Bullet Cloth. Nice!

The old solution for HD was only mentioned in passing and I said I figured it it'd be different in Bullet (LW11) anyway.

Cloth on the other hand is another animal. Since it was brought up, suffice to say, if you want to find out how these various things were solved, do a search here for strings related to cloth. I have outlined it numerous times.

Bullet or not, you have to know these basic things or it will give you troubles. And that is what I was saying is true in just about any package that uses springs for cloth and even Ncloth which claims to use something other.

Not sure how it works in Bullet. But to get beyond subdivided planes falling on inanimate objects you have to roll up your ah... sleeves... sorry. :D

XswampyX
11-16-2011, 01:15 PM
Deformer. :hey:

http://www.youtube.com/watch?NR=1&v=BhVnidkjnBg

http://i465.photobucket.com/albums/rr16/xXswampyXx/BallNChain.jpg

Philbert
11-16-2011, 04:13 PM
Deformer. :hey:

http://www.youtube.com/watch?NR=1&v=BhVnidkjnBg

lol That was an unexpected result.

Snosrap
11-16-2011, 10:52 PM
Some more testing. Springs. :D Yeah pretty cheesy sound effects I know.

jeric_synergy
11-16-2011, 10:53 PM
Thanks to everybody that's posting the demo of the new features, it's very thoughtful of you guys!

djwaterman
11-17-2011, 12:08 AM
You guys are having a lot of fun with this aren't you.

Rollie Hudson
11-17-2011, 09:29 AM
Snosrap, any way you can post your LW11 test linked to YouTube or in .mov quicktime format. OSX Lion no longer supports PowerPC Windows Media Player clips. Thanks

Emmanuel
11-17-2011, 10:41 AM
Yeah, please do, vimeo or youtube !

Snosrap
11-17-2011, 12:59 PM
Snosrap, any way you can post your LW11 test linked to YouTube or in .mov quicktime format. OSX Lion no longer supports PowerPC Windows Media Player clips. Thanks
I just created a YouTube account last night for that very thing. :) I'll post some links as soon as I can.

Ryste3d
11-17-2011, 04:02 PM
Deformer. :hey:

http://www.youtube.com/watch?NR=1&v=BhVnidkjnBg

http://i465.photobucket.com/albums/rr16/xXswampyXx/BallNChain.jpg



That was the funiest aniamtion I have ever seen. thanks for sharing.

xxiii
11-17-2011, 04:54 PM
Is there a way to make a "super slow mo" video by, say, pumping the frame rate up to 300 per frames second? (What I'm really asking is: How do the dynamics look at this finer level of detail?)


Yes. Here is part of a slow motion thing I did. Please note that the shimmering is a lighting issue on my part, under Work In Progress terms:

xxiii
11-17-2011, 05:58 PM
Here is another work-in-progress slow motion example.

No martians were harmed in the making of this.

leroy3rd
11-17-2011, 07:12 PM
Great! Thanks for sharing. :D

-LeRoy3rd

OFF
11-17-2011, 07:32 PM
it' cloth (without self collisions) dynamics within bullet?

Snosrap
11-17-2011, 09:10 PM
Here are the YouTube links: http://www.youtube.com/watch?v=XSgg2qi-wvU&feature=feeduhttp://www.youtube.com/watch?v=kIFg8nhIDEk&feature=feeduhttp://www.youtube.com/watch?v=efnk4JwHmg0&feature=feedu

Rollie Hudson
11-17-2011, 09:34 PM
Snosrap, thanks for putting those test renders on YouTube. Good stuff. It's great how the Bullet dynamics in LW11 resolve themselves in complet and full stops, unlike when, at times, LW particle dynamic simulations would have elements that kept 'jumping' when every element should have come to rest.

Matt
11-17-2011, 10:36 PM
Cloth simulation not available?

Not entirely true ...

However, self collision and the various settings needed to tweak deforming objects specifically are not in there yet, but, these will be coming.

Quick note, when set to Deforming mode, any intersecting geomtry will be automagically 'fixed'.

As can be seen in this small test.

XswampyX
11-18-2011, 04:29 PM
I had this from a speed modelling challenge, sitting on my hard-drive.

http://i465.photobucket.com/albums/rr16/xXswampyXx/Shed.jpg

http://www.youtube.com/watch?v=MYTPvwIh-zs

RudySchneider
11-18-2011, 06:27 PM
Very cool, XswampyX. The dynamics look pretty realistic!

Snosrap
11-18-2011, 08:49 PM
Nice XswampyX :thumbsup:

XswampyX
11-19-2011, 04:20 AM
Thanks, all I did was pick it up and drop it. :) The glue function really helps to get a decent look.

jeric_synergy
11-19-2011, 02:04 PM
Damn, that IS nice. :thumbsup:

silviotoledo
11-19-2011, 04:45 PM
Not entirely true ...

However, self collision and the various settings needed to tweak deforming objects specifically are not in there yet, but, these will be coming.

Quick note, when set to Deforming mode, any intersecting geomtry will be automagically 'fixed'.

As can be seen in this small test.


Wow! Now you got my attention :)!

Is the self colission thing going to be solved in LW 11?

Will it collide with a mesh ( I mean a man using a tshirt ) although it will not collide with itself?


I'd like to see a t-shirt sample. This would be usefull for animation.

silviotoledo
11-19-2011, 05:15 PM
My contibution to the CLOTH tests :)

May someone try it with L11 and bullet? I don't have it yet.

silviotoledo
11-19-2011, 05:56 PM
And here my tests with Cloth FX on LW 10.1

You will understand why I hate cloth FX for clothes :). Hope bullet does better. too much better :).

Or maybe Cloth FX need some damp force or an smooth tool to prevent flick too much. And for some reason collisions does not work correct since LW 6.0. It use to work perfectly with the old motion designer.

Cotton thin Preset


http://i13.photobucket.com/albums/a293/silviotoledo/th_Cloth01.jpg (http://s13.photobucket.com/albums/a293/silviotoledo/?action=view&current=Cloth01.mp4)

Cotton thick Preset

http://i13.photobucket.com/albums/a293/silviotoledo/th_Cloth02.jpg (http://s13.photobucket.com/albums/a293/silviotoledo/?action=view&current=Cloth02.mp4)

silviotoledo
11-20-2011, 06:06 AM
Self collision should work in a different distance from colission 'cause on self the fabric is a little more near. In Cloth FX we have only one value for both, except if we set the self colision value on cloth FX and the other colision value in the colliding object as Collision added dynamic.
So, if the geometry is so near, self colission will make a crazy flicking effect as in these samples.

XswampyX
11-21-2011, 12:47 PM
PaintBall gun, all with Bullet.

http://www.youtube.com/watch?v=VYO1ayv5Th8

http://i465.photobucket.com/albums/rr16/xXswampyXx/PaintBall.jpg

zapper1998
11-21-2011, 12:55 PM
PaintBall gun, all with Bullet.

http://www.youtube.com/watch?v=VYO1ayv5Th8

http://i465.photobucket.com/albums/rr16/xXswampyXx/PaintBall.jpg

could u share that scene file please

XswampyX
11-21-2011, 01:08 PM
Yeah sure. Be careful who/what you shoot with it! :D

jeric_synergy
11-21-2011, 01:31 PM
Swampy, that was a wonderfully clever way to demonstrate a lot of Bullet performance.

Once again, "YOU DA MAN!" :thumbsup:

XswampyX
11-21-2011, 01:53 PM
Thanks, Jeric_Synergy. Glad you liked it. I reckon with a bit of work you might be able to get a working machine gun out of it. The new bullet system is pretty simple to work with. :D

ShadowMystic
11-21-2011, 02:38 PM
Taking 'Bullet' dynamics a bit literally?

Snosrap
11-25-2011, 12:04 AM
Another test http://youtu.be/3mJL2sHDteA