View Full Version : Weird render bug with Photoreal MB and bones?

11-10-2011, 03:41 PM
Has anyone else seen this? Simple subD (level 3 though I'd really like to go to level 6, except I got crashes) character, deformed using Maestro. The weird shot is with photoreal motion blur on, standard settings. The other shot is without mb. Using 2-bounce montecarlo, no interpolation. All surfaces single-sided.

11-10-2011, 04:11 PM
I ran into this before but forgot how I fixed it. Possibly try setting the Shadow Offset to something small like 5mm and see if that works.

11-10-2011, 04:18 PM
Cheers for replying - I'll give that a go tomorrow, about to sign off :)