View Full Version : Forza 4 art development

11-10-2011, 10:06 AM
Hi Guys,

Earlier this year I helped develop the box artwork for Forza 4 with Digital Kitchen. We were allll over the map exploring different looks and environments and it was a tun of fun rendering shiny cars day in and day out.

A lot of variations are posted on my site here:


I used a ton of VPR on this project and did most of the final renders with F9 and FPrime (depending on which was faster).

11-10-2011, 10:24 AM
Wow! Amazing work! Congratulations.:thumbsup:

11-10-2011, 10:53 AM
Superb renders. Congrats.

11-10-2011, 11:07 AM
Looking very cool, i like renders and environments, M5 looks very cool and only bad part is low quality tires on it with flat grey color and low poly ///M rims penetrating rubber ;).

11-10-2011, 12:28 PM
Yeah some of the models were a bit low res. In Max they looked amazing and had great texturing but a lot of that didn't come across in the conversion (or I didn't know how to export it).

A lot of these were draft renders and extra time was only spent on finals.

11-10-2011, 01:24 PM
I was having problems with the smoothing groups exported from 3dsmax.
Like the M5 shot too, even tho the DOF makes it feel like toy.
Well done!

11-10-2011, 04:46 PM
Well thats just zZGSRGZSgjzsopgkzspgkastic !

Thanks for sharing and congrats.

11-10-2011, 05:16 PM
Gorgeous (as always) :thumbsup: