View Full Version : Shadow pass for whole scene: how to ?

11-04-2011, 11:55 AM
Dear folks,

I have a problem: I want to create a scene like in Baldur's Gate or Icewind dale or Planescape Torment.Our game will show detailed backrgound images created from the scene(s), and our ingame characters (2d) will walk through the scenes.
The lighting will be an overlay, as well as the "zones" where characters can walk and interact.
Now for the shadows, I was thinking I use a shadow pass overlay, so the characters get darker accordinglingy, but how do I make a lighting/shadow pass as an overlay for the whole scene ?
See attachment for illustration.

11-30-2011, 08:06 PM
Don't understand well what yo are trying to do but shadow pass is commonly multiplicative. Illumination pass is commonly multiplied by RAW color. Said that, you might want to change your color shadows at white (to get a beauty pass) and export the shadow pass (even when we don't see any shadow, it's still there) and multiply it by the beauty pass. There's also ways to get an illumination pass with DP FNE.