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View Full Version : ogre model: finished



anupamd
10-15-2003, 02:31 AM
Hey all. Here is a model that i've been working on here and there and it's basically done and wating to be UVed and rigged. Would love to hear your comments!


Anupam Austin Das

anupamd
10-15-2003, 02:37 AM
here is a close face detail of the above model

anupamd
10-15-2003, 02:38 AM
see image

anupamd
10-15-2003, 02:40 AM
back shot of ogre character.

starbase1
10-15-2003, 05:26 AM
Nice - you have managed to get away with some extreme distortions or proportions. Now get texturing!
:D

renatolazzaroni
10-15-2003, 05:30 AM
Great model !
I am not sure about the turquoise eyes, though.
BTW, unless you are planning to leave it as it is, which I doubt, should this not be in the WIP forum ?
Just my comments.

Renato

Zafar Iqbal
10-15-2003, 08:06 AM
Looks great.. and eviiiil... :)

One note though: Face looks too symetrical :p

hrgiger
10-15-2003, 08:32 AM
Very nice model. The face kind of reminds me of the predator somewhat. With a little bit of the rancor from Return of the Jedi thrown in for good measure.

I agree about the face being too symmetrical. Almost like a "pretty boy" monster.

dbolto
10-15-2003, 09:03 AM
Very Kewl model. Like the high detail!

What approach will you be taking w/ the UV mapping.

Lightwave's built in tools or 3rd party "Unwrap3d / UVmapper Pro"?

Kuzey
10-15-2003, 06:02 PM
I love the body but the face looks like it belongs to a totally different character...maybe it's the forehead, I'm not sure.

But that might change once you have the texture map :p

Mighty fine modelling!!

Kuzey

riki
10-15-2003, 11:43 PM
Looks great, should invest in a copy of zbrush and blow out the detail.

anupamd
10-16-2003, 03:32 PM
Thanks for all the great comments guys!
I'm pretty pumped to get the UVing and texturing done.
I'll be UVing and rigging in Maya. Rendering will be done in LW.
(cant beat the quality..sorry Maya).

Anupam Austin Das

Piolla
10-18-2003, 11:56 AM
Originally posted by anupamd

I'll be UVing and rigging in Maya. Rendering will be done in LW.
(cant beat the quality..sorry Maya).

Anupam Austin Das
Hei, Anupam, Very nice model!
How do you export your model to Maya and then import it back to LW rigged and UVed? I have some friends that use Maya and we're planning to do some stuff togeter. I can use Maya, bu I don't like it.
Iff I can do my stuff in LW it would be great.

Back to your model: any wireframes? Wich technique did you use? Box, Splines or other?... I hope I can do something THAT good someday!

Congrats!

thekho
10-18-2003, 02:09 PM
Very good model! It should be interesting to see your final work when you done your texturing and lighting.

Keep up the good work.