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Philly85
10-28-2011, 04:06 PM
Okay as you can see from these screenshots the leg is to square on the edges if you get me, I've tried most things to round it out like rounder, size, stretch etc but it still the same.

Building this from top of my head with extender plus mainly.

Any suggestions?

Thanks.

http://i32.photobucket.com/albums/d30/GFX85/ScreenShot2011-10-28at230159.png

http://i32.photobucket.com/albums/d30/GFX85/ScreenShot2011-10-28at163011.png

speismonqui
10-28-2011, 05:14 PM
yes, drag points!

can you post a wireframe? would be very usefull. Body modeling is not as easy as it sounds (it doesn't even sound easy, imagine...) Also, you can make a cylinder for the legs and then weld the points to the rest of the body.

Reference images and/or reference wireframes helps a lot.

download these model
http://www.turbosquid.com/3d-models/human-male-obj-free/370689
use it as a guide

hope that helps.

Philly85
10-29-2011, 03:06 AM
Thanks mate here is a wireframe shot from both angles.

http://i32.photobucket.com/albums/d30/GFX85/ScreenShot2011-10-29at100328.png

http://i32.photobucket.com/albums/d30/GFX85/ScreenShot2011-10-29at100322.png

Sensei
10-29-2011, 03:49 AM
make photo of you, or friend, from front and right side, then put as backdrop image in viewports, and model with it as reference.. It's the way to go for beginners.

JeffrySG
10-29-2011, 07:28 AM
This little guide might help get you better loop placement and flow. But definitely use some type of reference image to make sure your proportions are correct. You don't have to follow the shape but it shows a pretty good way to place the loops without having too much detail. This character is a little cartoony looking which you might not be going for. It's looking very very boxy right now so just make sure you fine tune the general shape before adding any more detail to the mesh.

http://www.pixelandpoly.com/graphics/referenceimages/bodyworkflow.jpg

UnCommonGrafx
10-29-2011, 08:01 AM
Nice, Jeffry.


To the OP, I would delete the legs below the thigh, round that area, then extend the rounded part to further the leg.
But... Using Jeffry's above illustration as a guide would probably get you a lot further along than any verbage I might further offer.

JeffrySG
10-29-2011, 08:35 AM
Also.... just to be clear... that illustration was not done by me. It's just something I've archived over the years... probably from subdivisionmodeling.com which is gone now, unfortunately.

probiner
10-29-2011, 09:25 AM
1 min of silence for subdivisionmodeling.com :(

Philly85, Right now looks like you are trying to use Subdivision as a magic button.
You either have a really clear idea of what you want to model or you are used to it, otherwise you better use a reference image like Sensei said so you don't lose yourself.
A more free way of modeling is also possible of course, but it requires more experience with the tools and technology. Check Taron's videos for example. But for now you will probably benefit from being constrained to a reference.

Also check JeffrySG's videos, because even though they focus on inorganic objects, they will put you at ease with subdivision.

Cheers

Rabbitpenny
10-29-2011, 09:30 AM
See attached: