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Devworks
10-27-2011, 08:32 PM
Salutes,
I have been wrestling (to little avail) the following challenge:
A rope hangs down from a fixed point above and out of view of camera on the Y axis. The bottom of the rope is free.
Imagine now a character sliding down the rope with his hands. The rope above him would be taut and vertical. The rope below should swing about and, importantly, deflect sideways either on the X or Z axis (or both). What's making this difficult for a Lightwave lightweight like myself is deflecting the rope so that the part of the rope below the deflection point moves as a unit. Is there a way to magnetically attract or repel parts (bones) of an IK chain? While the Collision Dynamic deflects a rope mesh ok, it won't deflect the section of rope below collision sphere. After two days I'm just about out of ideas (and sanity).
Any suggestions would be tremendously appreciated!
Thanks!