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MarcusM
10-26-2011, 04:36 AM
Hi,

Like in title, be helpful :hey:

My short list:

http://lwplugdev.seesaa.net/article/1803892.html
MoveOnEdge3 - MoveOnEdge.p


http://homepage2.nifty.com/nif-hp/index2_english.htm
plg_align_chart_dir.p
plg_make_uv.p
plg_pack_uv_chart.p
plg_relax_uv


http://www.pictrix.jp/?p=3837
UV_creeper.p


http://www.respower.com/page_superuv
super_uv.p
Export UV to *.emf

BakeIKtoKey.p
In short - have bones animations in Unity 3d.

:beerchug:

erikals
10-26-2011, 10:03 AM
um, still need to add some.... :]

http://www.youtube.com/playlist?list=PLD495DCA5001810EB

 

[TOYO]Snoop
10-27-2011, 03:40 AM
Nice tread, I'm keeping my eye on this one.
Been working with Maya for 6 years, just got back to Lightwave since
last month. Must say that Lightwave improved a lot :)

Peter -

Danner
10-27-2011, 06:23 AM
plg mentioned above also has a great polygon reduction plug that maintains UVs.
--
ef Pick Surface. In complex models with lots of surfaces it's tedious to find what surface a polygon is using. No more =)

http://people.dsv.su.se/~dan-dulb/evenflow3d/lwpluginsandscripts.php
------

Auto Render Saver
I kept closing my rendered images then wanted to compare them with newer ones. This plug saves them automatically, it works with different color spaces too.

http://www.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/AutoRenderSaver
---
I use many more but this are some of my favorites.

3dworks
10-27-2011, 09:47 AM
plg mentioned above also has a great polygon reduction plug that maintains UVs.
--
ef Pick Surface. In complex models with lots of surfaces it's tedious to find what surface a polygon is using. No more =)

http://people.dsv.su.se/~dan-dulb/evenflow3d/lwpluginsandscripts.php
------

Auto Render Saver
I kept closing my rendered images then wanted to compare them with newer ones. This plug saves them automatically, it works with different color spaces too.

http://www.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/AutoRenderSaver
---
I use many more but this are some of my favorites.

yes, and both are among my favourite ones which have never been ported to mac :( - especially the PLG reduction tool is a real gem.

3dworks
10-27-2011, 09:57 AM
a few of my favourite ones - especially focused on archviz:

i recommend all svenarts scripts http://svenart.de/lscripts.htm - but especially useful for managing and optimizing large and complex scene is the scene2modeler combo. another incredibly useful one if you need to convert your scene for a render engine using polygons as lights, like kray or maxwell is the light2polys script. using both quite a lot.

another one which i'm using every day is ef itemfocus which you can find here: http://people.dsv.su.se/~dan-dulb/evenflow3d/index.php - it isolates the picked objects in a layout scene with one click and resets to the previous status with another. useful for fast test renderings or 'surgical' operations on single objects in a large scene... also checkout the ef solidoverlay - it simply creates a black opaque matte over the non visible areas in viewport.

ok, and a last one, from the huge and excellent collection of mike green's list http://www.mikegreen.name/LscriptsList.html is image2planes, which creates billboards in a one click workflow - incredibly useful if you need to setup those 2D viz people crowds...

cheers

markus

erikals
10-27-2011, 11:20 AM
...another incredibly useful one if you need to convert your scene for a render engine using polygons as lights, like kray or maxwell is the light2polys script. using both quite a lot.

also found the http://www.mikegreen.name/Lscripts.html#LightMesh to be quite interesting :]
could be great for fake GI (raytracing only) (fast!)

 

Phil
10-27-2011, 09:12 PM
infiniMap
exrTrader
HDInstance
vRoom

Kray is becoming more useful as I progress through my shot plan and get to interior animated shots needing GI.

I used to be much more heavily reliant on the Worley plugins, but since they remain busted under Cocoa LW, I've been avoiding them.