View Full Version : Uv texture maps not working as it should on Lightwave 10.1

10-20-2011, 08:43 AM
Uv texture maps not working as it should on Lightwave 10.1 when using subpatch interpolation.
Can anybody else double check in case there is an existing bug?

10-20-2011, 10:20 AM
Can you post the object and image map?

10-20-2011, 11:00 AM
Is your UV set to the correct interpolation? And are you using CC subd? There are issues with CC. Use subpatch instead if possible.

10-20-2011, 05:13 PM
Well, the object is as simple as a box can be without rounded corners. The interpolation is set to subpatch and the object is subpatched on subpatch mode, not CC subd...
I can get it to work fine in Lightwave 10 but not on 10.1...

11-07-2011, 10:34 AM
Can anyone please check if subpatch interpolation is working as it should for subpatch models on Lightwave 10.1?
For Lightwave 10 works fine but it seems to be a bug in Lightwave 10.1

11-07-2011, 12:47 PM
Could you post screen caps of the problem? I think interpolation is working fine here but I may not be looking at what you're looking at.

11-08-2011, 08:46 AM
Not sure what to say but It seems to be working fine now... lol