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COBRASoft
10-19-2011, 04:43 PM
Speed Modeling Challenge #143 Bottom of the ocean
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

************************************************** *****

This week's topic is: what you can find on the bottom of the ocean.
It can be plants, wrecks, dead fish, crabs, treasures, ancient remains, syfy stuff, ...

A tip: for texturing, the gritt node can be very interesting for this challenge to add more detail to your models. The node can give that extra 'edge' for rust and so :thumbsup:.

I've post this challenge on behalf of Iain, who's on holidays. If he returns on time, he may be the judge if he wants.

Have fun!
Time Limit - 60 minutes.

Deadline: Wed. 26th October 2011. 22:00 G.M.T.

XswampyX
10-20-2011, 11:10 AM
Weigh Anchor, Arrrrrrrgh!

http://i465.photobucket.com/albums/rr16/xXswampyXx/Anchor.jpg

COBRASoft
10-20-2011, 11:30 AM
Ok people, XswampyX has set the expected quality :D.

Nice entry.

XswampyX
10-21-2011, 08:48 AM
Here are the wires.

http://i465.photobucket.com/albums/rr16/xXswampyXx/AnchorWired.jpg

If they look a bit strange, it's because of the polycolor plug in assigning different surfaces to each poly. This is having a weird effect on the displacement.

It's so soft! :D

Iain
10-21-2011, 12:56 PM
Nice!!!

Thanks for starting the thread Sigurd and great kick off XSwampyX :thumbsup:
Hopefully I'll get something done this weekend inspired by a week at the sea on the North West coast of Scotland.

COBRASoft
10-21-2011, 03:04 PM
^^ You're welcome Iain. Looking forward to your entry.

XswampyX
10-21-2011, 05:11 PM
Heh, glad you liked it. Just testing out the displacement. :thumbsup:

Here's a star fish.

http://i465.photobucket.com/albums/rr16/xXswampyXx/StarFish.jpg

We so need per pixel displacment, this was 7,000,000 polys!

iain_r
10-22-2011, 08:03 AM
There has to be one somewhere

XswampyX
10-22-2011, 12:09 PM
Nice one, but where would the water go? :D

http://i465.photobucket.com/albums/rr16/xXswampyXx/SeaHorse1.jpg

chco2
10-22-2011, 12:44 PM
When I look at the quality thusfar already I'm not competing :)

Anyhows : Modeling about 40 mins. Rendering: 1.15 hrs.
Got the idea from the sub used in "Man from Atlantis".

Render:

http://files.designburo.nl/lightwave/newtek_forum/sub.jpg

Wires :


http://files.designburo.nl/lightwave/newtek_forum/sub_wire.jpg

XswampyX
10-22-2011, 06:07 PM
I wouldn't say that, just some of us have more time to put into the render. I love the light rays dancing in yours.

http://i465.photobucket.com/albums/rr16/xXswampyXx/SeaHorse1Wired.jpg

It's a modelling competition after all. :thumbsup:

zapper1998
10-22-2011, 06:15 PM
If they look a bit strange, it's because of the polycolor plug in assigning different surfaces to each poly. This is having a weird effect on the displacement.



the what plugin???? polycolor plugin??

where did u get it the plug..

XswampyX
10-22-2011, 06:25 PM
Oooops my bad....

http://www.artssphere.com/plugins/polygoncoloring.php

I use it for the wire renders, but it had some unexpected results on the displacement I was using. Looks cool though!

Pamela G. Juust
10-24-2011, 02:56 PM
http://i.imgur.com/qD6sP.jpg

Rabbitpenny
10-24-2011, 09:11 PM
Had to start over...second one under an hour modeling.

https://sites.google.com/site/rabbitpenny3d/home/FanCoral001.jpg

akaracquel
10-25-2011, 01:31 AM
wayward phytoplankton

http://slaughterhouse.com.au/LW/SPEED/143/phyto01.jpg

http://slaughterhouse.com.au/LW/SPEED/143/phyto02.jpg

MentalFish
10-25-2011, 02:01 AM
Some creatures from my current iPhone project :)

Rabbitpenny
10-25-2011, 05:47 AM
Looks better without the streaks and fake caustics:

https://sites.google.com/site/rabbitpenny3d/home/FanCoral002.jpg
https://sites.google.com/site/rabbitpenny3d/home/FanCoralCage002.jpg

Akaracquel: nice "glassy phosphorescence"

MentalFish: Very appealing cartoony characters

COBRASoft
10-25-2011, 10:39 AM
Nice entries so far!

chco2
10-25-2011, 02:19 PM
Just saw somebody beat me to this.. ow well :

50 mins modeling

render:

http://files.designburo.nl/lightwave/newtek_forum/chest.jpg

wire:

http://files.designburo.nl/lightwave/newtek_forum/chest_wire.jpg

Rabbitpenny
10-26-2011, 02:30 PM
Amphora:
https://sites.google.com/site/rabbitpenny3d/home/Amphora001.jpg
https://sites.google.com/site/rabbitpenny3d/home/AmphoraCage001.jpg

Iain
10-27-2011, 05:38 PM
Great entries from everybody.
I'll get the results posted tomorrow.

Iain
10-29-2011, 08:44 AM
Apologies again guys for the lack of attention I'm paying the challenges just now-I'm just really pressed for time at the minute.

Anyway, without further ado (for the same reason:D) the winner is XSwampyX with his seahorse-a really economical use of geometry showing a great sense of proportion and weight.

Well done and congrats for the excellent entries from all :thumbsup:

Rabbitpenny
10-29-2011, 09:55 AM
Congratulations XSwampyX. Well deserved, great model.

XswampyX
10-29-2011, 10:40 AM
Thanks Iain, and thanks Rabbitpenny. These were great fun to do. :)

COBRASoft
10-29-2011, 05:23 PM
Congrats XswampyX!