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eolide
10-15-2011, 11:25 PM
Hello my name is Esteban Olide. I am a 3D Generalist and 2D Compositor. Contact me ASAP for all your project needs!!!!
I'm willing to relocate to almost anywhere in the U.S.

I am proficient in the following software:

Advanced skill level:

Lightwave
Fusion
After Effects
Nuke
Zbrush
Adobe Photoshop
Adobe premiere

Intermediate skill level:

Motion Builder
Newtek's Speed Edit
Maya

STRAIGHT TO DEMO REEL: http://www.vimeo.com/12562148
LINK TO MY WEBSITE: http://www.wix.com/esteban_olide/esteban-olide
LINKED-IN PROFILE: http://www.linkedin.com/pub/esteban-olide/20/9a7/7b7
IMDb: http://www.imdb.com/name/nm4301470/


My RESUME:


Esteban Olide
3D Generalist
And 2D Compositor


Professional Area of Expertise

- VFX and Compositing, CG Integration with live-action plates, 2D to 3D stereoscopic conversion, 2D and 3D Tracking, digital matte painting, green screen keying, color correcting, masking, rotoscoping, and matching grain, using Nuke, Fusion and, After Effects

- 3d key frame animation, Using Lightwave and Motion Builder

- Motion Capture, Cleaning up mocap data, and translating that movement onto a digital model, using Motion Builder.

- Rigging, Optimizing mesh and creating weight maps, creating bone and layer based rigs for hard surface and sub patch objects, creating IK and FK set ups, knowledge of expressions, follower, cyclist, etc, using Lightwave.

- 3d modeling, Hard surface and subpatch/organic modeling, skilled in creating high poly meshes for cinematics or low poly meshes with excellence color, normal, and displacement maps that give the illusion of great detail as seen on high poly meshes, using Lightwave, Maya, and Zbrush

- Texturing, Photorealistic textures using UV map to create color, diffuse, occlusion, specular, cavity, displacement, normal, and bump maps, using Zbrush, Lightwave, Maya, and Photoshop Also familiar with Go-Z and UV Master Plug-ins



Work Experience

Company: Millennium Studios/World Wide FX (currently)
Feature Films

The Mechanic (2011) - Digital Compositor

Drive Angry (2011)- Digital Compositor and Stereoscopic Conversion

Conan The barbarian (2011) - Digital Compositor

Trespass (2011) - Digital Compositor


Company: Meni Things Productions
3D Anthro Short (2009)
By Aristomenis Tsirbas, Director of the award winning animated feature Battle for Terra

- Modeling and texturing 3D sets
- Clean up of mocap data, and translating that movement onto a digital model using Motion Builder
- Key frame Animation
-Project Optimizer. This position required me to streamline the workflow for a team of 35 artist..
Things I was in charge of overseeing:
Modeling: polyflow and density
Texturing: format, sizes, and color space.
Scene Layout: optimizing the clutter of unnecessary render setting, lighting and, objects in the 3D scene to gain quick render times.
Based on my finding I would either communicate with these artist responsible, fix the problem myself, or approve it to be sent to my CG supervisor.


Education

Graduated from:
The D.A.V.E School
The Digital Animation & Visual Effects School at Universal Studios Florida in 2009
Degree:
Certification Of Completion

Software Used
Advanced skill level:

• Nuke
• Fusion
• After Effects
• Lightwave
• Zbrush
• Adobe Photoshop
• Adobe premiere

Intermediate skill level:

• Motion Builder
• Newtek's Speed Edit
• Maya


Personal Information
Name: Esteban Olide
Sex: Male
Date of Birth: Nov. 17, 1981
Languages: English and Spanish
Marital Status: Married

Contact

Location: 3131 Knight St. Shreveport, LA 71105
Email: [email protected]
Mobile: (979)-429-1583
Website: http://www.wix.com/esteban_olide/esteban-olide