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greg.reyna
10-12-2011, 01:29 PM
In Modeler is there any way to wrap a sheet of paper around a sphere? --actually, I want it partly wrapped, so the center of the paper remains flat.

Thanks,
Greghttp://dl.dropbox.com/u/24218974/zot022.jpg

Sensei
10-12-2011, 01:49 PM
TrueArt's Modeling Pack http://modelingpack.trueart.eu
has interactive tool Push.

video of this tool in action
http://www2.trueart.pl/Products/Plug-Ins/Push/Graphics/Movies/Push_1.mov

probiner
10-12-2011, 02:02 PM
Make a Morph

Modify tab>Transform>More> Wrap Sphere (Make the inner and outter radius the same value.)

Go back to base morph, select the points you want to change and "Apply Morph"

Cheers

greg.reyna
10-18-2011, 08:11 PM
Thanks but the morph approach is more work than it's worth in this case. What I wanted to do was to curve the edges of a flat plane so it would more-or-less match up with a tube. I'm just gonna leave this one as-is.

I learned from this that when possible, I've got to start designing things with an underlying uniformity so objects made for one use could be connected to an object made at a later time. Up to now, instead of planning ahead as to how much geometry an object might need, and designing it with a particular sized grid, I've been using 'subdivide' repeatedly which leaves me with a bewildering array of objects with slightly different sized grids.

Learning the meaning of 'workflow'.

Greg

Hopper
10-18-2011, 11:29 PM
Simple enough... fun way --> use ClothFX with a weight map in Layout, then save the results back into Modeler.... done.