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View Full Version : Bone weights weird behaviour



Greebo
10-03-2011, 01:33 AM
I am on LW 10.1 (although I think the same applies to older versions) and I have created some skelegons for an animated model (to be ported to an XNA game).

From Modeler (Map-> Weights -> Bone Weights) I open the "Make Bone Weight Map" window. I choose a threshold and I am done.

Now, when viewing the weight maps it is obvious that the color is off: Instead of the usual orange-red that is supposed to mean 100%, I get a deep red.

When I go into vertex paint and choose the color picker to read the weight map value, it gives me something like "638925785028970%"

"Rotate skelegons" is also not working properly with these maps as it deforms completely my model, once I do even the slightest rotation.

Maybe it's something that I still don't understand, but I really don't think this is the way it is supposed to work. I don't see any parameters for a default value when making bone weights, and I couldn't do any sort of normalization either...

As they say on the internets... "What do?"