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Iain
09-21-2011, 03:58 PM
Speed Modeling Challenge #139 Martial Arts.
************************************************** ***
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave must be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

************************************************** *****

This week's topic is: Martial Arts.

Anything related to the world of martial arts- dojos, pads, suits, swords, throwing stars, batons, etc, etc.

Time Limit - 60 minutes.

Deadline: Wed. 28th September 2011. 22:00 G.M.T.

Rabbitpenny
09-21-2011, 04:57 PM
Thanks for the great topic.

I have a technical question regarding the speed challenge. I have been assuming that rigging with bones is not included in the hour limit, since it is stricting a Layout issue. But what is the judgment on weight mapping and morph mapping? Are these included or excluded from the hour limit?

XswampyX
09-21-2011, 06:06 PM
http://i465.photobucket.com/albums/rr16/xXswampyXx/HaiKarateSml.jpg

Post in Photomatix.

COBRASoft
09-21-2011, 06:37 PM
Hey,

Here is my humble entry, a sai. They normally come in pairs, I know :D. Modeling about 30 mins, surfacing/rendering about 40 mins.

Greetings,
Sigurd

Loregrant
09-21-2011, 06:39 PM
Ugh end of the month - I thought it was getting darker. At least I can sate my growing angst by creating more stabby things

Iain
09-22-2011, 01:06 AM
Nice one XswampyX! :D

Cool Sai COBRAsoft :thumbsup:

@Loregrant-it can be very satisfying. Your last stabby thing set quite a high standard.
@Rabbitpenny-rigging, mapping etc are excluded. I only count modelling the mesh itself.

XswampyX
09-22-2011, 05:41 AM
Nice Sai COBRASoft... Where are your wires? :stumped:

http://i465.photobucket.com/albums/rr16/xXswampyXx/HaiKarateWiredSml.jpg

colkai
09-22-2011, 07:20 AM
XswampyX, O.M.G. - I am getting flashbacks! Valerie Leon - what an effect she had on young men in the day.

Loregrant
09-22-2011, 06:38 PM
Its a Helm, gotta protect your head - unlike it's past owner.

Not too happy with this one, but not bad for 10 minutes. Render was steep with the HV though. It'd be a waste not to post it, so here it is.

Rabbitpenny
09-22-2011, 09:18 PM
Gotta watch out for the red ones. Disqualified...1h 45 min. A bit Longer in Layout. Going to sleep now.

https://sites.google.com/site/rabbitpenny3d/home/AntKarate001.jpg
https://sites.google.com/site/rabbitpenny3d/home/AntKarateCage001.jpg

Iain
09-23-2011, 09:19 AM
The lamest martial arts weapon ever!
An iron fan...................

COBRASoft
09-23-2011, 09:39 AM
Iain: lamest? Some of these had 2 sharp points at the ends so you could stab or cut someone as well. I've seen a live presentation of these and in the right hands they could do a lot of damage.

And euhm... Look to Kitana in Mortal Kombat 9... She'll show you how dangerous these things are :D.

oliversimonnet
09-23-2011, 03:05 PM
Nice entry's so fare!
Here's is what I have:
Modelling around 50 minuets.

http://forums.newtek.com//attachment.php?attachmentid=98301&d=1316812037

http://forums.newtek.com//attachment.php?attachmentid=98302&d=1316812051

probiner
09-23-2011, 03:26 PM
The ninjas return: http://oneupontherock.webege.com/?p=563

Modeling: 5 minutes...


A bit of a provocative submission (not about the flag. By the way sorry if any japanese gets ofended by that it was the first thing it came to my mind, no pun intended), because I somehow think these challanges should not be called of "Modeling" because sometimes actual modeling as little to do with the impact that submissions produce.
When one sees the wires many times it's a bit disapointing to see how little modeling it takes. Though I must admit it's mostly great to know how to spare in one side, and push it in other to obtain great results with less effort.

Anyway in an actual modeling challances the wire and the render should be the same. You would probably texture only with something like Occlusion, Curvatures, Bump, Specular tomake the mesh become more vivid with shallow detailing. No color, no normal or displacement, no montage. The mesh would have to talk for itself.
I don't have nothing against good texturing, light and scene setup (we've all been learning a alot), it's just anyone who wants to apply it's time to actual modeling it's in a stretch and can't produce in 60 minutes what someone else can in 60 + time texturing with material presets and textures, lightning, textured enviorment, etc.

So I would call this one... speed preety render/bring it to life challange :D

(runs and hides behind cover...)(raises a flag saying: nice submissions guys...)

Loregrant
09-23-2011, 07:29 PM
Phew - 58 minutes There was a lot more detail i wanted to add, but I didn't want to go over my time limit. I'm just re-using my old ground plane object from last week's entry. I need to come back later and properly texture this, but right now i need to take a break :P here's a couple of wireframes

Hopper
09-23-2011, 07:54 PM
Damn ... I read that wrong. I thought it was "Marital Arts".

Damn Dyslexia ... and I had my brown chicken and brown cow all modeled and everything...

Iain
09-24-2011, 03:03 AM
because I somehow think these challanges should not be called of "Modeling" because sometimes actual modeling as little to do with the impact that submissions produce.............

Anyway in an actual modeling challances the wire and the render should be the same. You would probably texture only with something like Occlusion, Curvatures, Bump, Specular tomake the mesh become more vivid with shallow detailing. No color, no normal or displacement, no montage. The mesh would have to talk for itself.

I appreciate what you're saying Probiner but the point of the 'render and wire' idea is that part of the learning process in cg is finding out how far you have to go with the modelling stage and where texturing and lighting take over. You've mentioned that yourself.
Quite often a lot of modelling is a complete waste and knowing that can save precious hours of your life.

The idea behind the 60 minute challenge is to improve your skills to the point where you can meet such a deadline and, again, knowing the amount of actual modelling required is a big part of that.

COBRASoft
09-24-2011, 05:46 AM
^^ agreed :)

probiner
09-24-2011, 05:57 AM
this ninja stands down and finishes his ramen. (yummy)

MDSPECIFIC
09-24-2011, 06:16 AM
Modeling 25min, texturing/lightning 30min.

Loregrant
09-24-2011, 09:21 AM
Here's some textures on the halbred.

a sandwhich
09-24-2011, 11:48 AM
A pencil can be rather effective at downing someone. Tried the surrounding environment reflection thing and it didn't work out too well. Modeled in 20 minutes.

Rabbitpenny
09-24-2011, 05:45 PM
Damn ... I read that wrong. I thought it was "Marital Arts".

Damn Dyslexia ... and I had my brown chicken and brown cow all modeled and everything...

HeHeHe. They're just watchin'. They're not doin' :)

https://sites.google.com/site/rabbitpenny3d/home/ConcreteBlock001.jpg

R.Feeney
09-25-2011, 01:14 PM
I decided to try for a dojo but I ran over time by about 10 min.

COBRASoft
09-25-2011, 04:19 PM
Hey all,

Nice Dojo Richard!

I just love this weapon and all the mystery around it. How it's made, the legends, the elegance, ... Modeling took about 45 mins. Texturing about 1 hour.

I've included the wires, the raw LW render and a sepia variation done in PS.

Greetings,
Sigurd

Edit: Added Sai wires for my previous model.

R.Feeney
09-25-2011, 04:45 PM
Looks great Sigurd

akaracquel
09-25-2011, 07:23 PM
Modelling, 52 minutes.
Focusing on making sense out of the node editor this week.

http://slaughterhouse.com.au/LW/SPEED/139/IKC64_01.jpg

http://slaughterhouse.com.au/LW/SPEED/139/IKC64_02.jpg

sandman300
09-25-2011, 08:31 PM
Most if it is recycled from an older object. The Suba is what I made. Took me about 45 minutes.

akaracquel
09-26-2011, 03:39 PM
Yie Ar Kung Fu ladies going on a date with the Elvis Impersonator guyz from International Karate :D 40minutes.

http://slaughterhouse.com.au/LW/SPEED/139/YAKFIK_01.jpg

http://slaughterhouse.com.au/LW/SPEED/139/YAKFIK_02.jpg

R.Feeney
09-26-2011, 04:21 PM
sandman300 Nice work on the suba

akaracquel :D very good, brings back some memories

Iain
09-26-2011, 04:41 PM
Great work all round folks!
akaracquel-that is genius :screwy:

Traveler
09-26-2011, 04:52 PM
I wanted to know if I could do a character in 60 mins. Now I know.
It's hard. There's no time for mistakes or redo's. It needs to be right at the first attempt. I'd like to think I didn't bad though. His hands are too big, his head could use more detail, and the pose is not that good, but he's all there for the most part.

Anyway, I didn't put a whole lot of effort in texturing this time, but there's a 10 minute time-lapse video (http://www.rosendal.nl/pics/3d/speedmodel/masterhiroshi/video) instead.

http://www.rosendal.nl/pics/3d/speedmodel/masterhiroshi/render.jpg

Btw I should give credit to Ronin Edgar (http://ronin-edgar.deviantart.com/) for the background image.

Enjoy

sandman300
09-26-2011, 05:14 PM
sandman300 Nice work on the suba

Thanks, it is a relatively simple object but I took the extra time to make it perfect. I've got a female warrior that I plan on using it with. Maybe I'll be able to post images of her (if I get permission) once she is finished.

COBRASoft
09-26-2011, 05:38 PM
Nice people!

IK+, now that's a game I would like to have on my PlayStation 3. I used to play it like crazy on my C128 and Amiga 1200. Ooohhh, the memories :D! Thx for remembering me.

R.Feeney
09-27-2011, 05:00 AM
Traveler great work:thumbsup:

Forgive my lack of originality but I had to have a go at one of these too.
It didnt turn out very accurate though.

XswampyX
09-28-2011, 04:38 PM
That's a great sword and render there R.Feeny. Glad to see you back, your fantastic renders were one of the things that got me started. :thumbsup:

Great work everyone. These get better and better. :D

http://i465.photobucket.com/albums/rr16/xXswampyXx/StreetFighterJStickSml.jpg

Oh the next one is up :- http://forums.newtek.com/showthread.php?t=122680

Iain
10-01-2011, 05:13 AM
Sorry about the delay folks-I'm up to my eyes with work and home improvements at the moment.

Although I can't go into a detailed breakdown this week, I gave each entry careful consideration and the winner seemed pretty obvious even though there were some top quality models yet again.

The winner is COBRASoft with his fabulous katana.

Commendations to Traveler for finishing a character in 60 minutes and to everyone else for the imaginitive and well executed entries :thumbsup:.

R.Feeney
10-01-2011, 05:34 AM
Congratulations Cobrasoft :thumbsup:

probiner
10-01-2011, 05:37 AM
congrats cobrasoft.

Good luck with that "(Very) Personal Project" Iain :hey:

Rabbitpenny
10-01-2011, 07:53 AM
Congratulations Cobrasoft. beautiful work.

COBRASoft
10-01-2011, 05:13 PM
Wow this is really unexpected. Thx Iain and others for the nice comments.

XswampyX
10-02-2011, 04:49 AM
Well done COBRASoft, sharp modeling! :thumbsup: Great render as well. Lovely detailing for the blade sharpening.

COBRASoft
10-02-2011, 03:14 PM
Thx XswampyX

The sharpening was actually quite simple. Weight map (top part 0%, bottom part 100%) and nodes with texture mixer (weight map as input). sharpening done with turbulence noise with high y, low x and z. Some turbulence multiplied with the weight map for extra variation.