View Full Version : Merging 2 or 3 or 4 UV's togeher... ?

10-13-2003, 02:51 AM

I have a problem merging UV's together..

Basically, I have one layer with many different tubes shapes... an for each tube I carefully made a UV...

Now I want to merge all those UV's together (for baking reasons.)

I go with first tube... select it... UV gets Highlighted... I do COPY UV, then made a brand new UV space name... Ho HO, UV paste greyed out... so I re-select my tube... this time UV _paste is available... I click... nothing..!?!..

Well I then fast create a NEw UV and made a Atlas (to be later replaced), then select this very bad UV, click UV_ paste, it replaces with the good one , but polys are scrambed in the UV now... SIGH !!!!

Can we not simply merge 2 UV's in ONE... that should be simple enough... apparetly not...

Any ideas ?

Thanks; Hervé

10-13-2003, 02:56 AM
Image worth 1000 words....

10-13-2003, 03:15 AM
I first copy....

10-13-2003, 03:16 AM
Then paste in a new UV space empty...
It gest totally scrambled... whY ?

10-13-2003, 03:34 AM
Strange.... I've quit Modeler, restarted, reloaded Object... now it seams to work (but no in fact...) points are missing, so I unweld, merge back, that brings back the points, but many polys have just switched their places with other ones... call me weirdo...

10-13-2003, 09:11 AM
found it... in case someone interested, I was reselting the uv (after doing copy_uv) from the object.... baddd, I reselected the object again in the uv view after copy_uv to have paste_uv available, then I go to the uv map I want to paste it in, then clic paste_uv, that's it..? no I then reselect the newly paste uv, unweld, move it, merge point.... now that's it !

thanks anyway.

btw, I could not find anything but vague lines in the manual....