View Full Version : sub-patch and poly modelling

10-12-2003, 11:32 PM
i have some questions and i hope you guys could pls help me out. Thanks:( :)
1. How is sub-patch modelling different from polygon modelling?
2. How do i take away unmanted portions of the 3D object/images when used with video footages?

Thanks again. ;)

10-13-2003, 02:54 AM
Sub patch modelling is like poly modelling, but each face is split up, and then the result smoothedto make an organic looking object. You work with a lower polygon mesh, which becomes a higher poly smoothed mesh at rendertime. It's used for most organic objects and is a lot easier to use than Nurbs, the previous method for generating organic surfaces.