View Full Version : Moccamaster

09-17-2011, 09:54 AM
This is some sort of subdivision surface modeling study.
I hope that I learned something about modeling.

HDRI is only light source in scene.
Thanks! for zbyg from deviantArt.

Tools I used:
NewTek LightWave 10.1
Photoshop CS5 -> DOF (Frischluft Lenscare) -> FilterForge 3

09-17-2011, 02:02 PM
Ahh very nice, looks great
Nice work

09-18-2011, 09:03 AM
Thanks :)
.. I found minor flaw on the picture.. there is corrected one.

09-18-2011, 10:54 AM
Nice render. The only thing that look a bit weird to me is the size of the beam in the coffee pot. Shouldn't that look more like drops then a beam?

09-18-2011, 12:25 PM
Thanks, 3DGFXStudios!

What you see is "mixer" part.
Maybe these wires helps :D

09-18-2011, 01:31 PM
Very elegant - nice simple geometry and I like the studio setup, unusual way of getting rid of the cable :thumbsup:

09-18-2011, 01:37 PM
Oh haha then I didn't say anything ;)

09-18-2011, 10:09 PM
Very nice!:thumbsup:

09-19-2011, 11:23 AM
very good! Why are you using frischluft lenscare?

09-19-2011, 05:01 PM
Perfect! I like it.

09-20-2011, 11:59 AM
Thank you all for kind comments.

@Svenart - I prefer friscluft lenscare, cause it gives me better and faster result than Photoshop CS5 native Lens blur (maybe I have no skills to use that one.)

I should try to render this with better render settings and try to use
LightWave camera DOF.

Right now, I am trying to learn the use of render elements/passes and making compositions with those. It would be actually part of my thesis.

09-22-2011, 04:36 AM
nice . and the best one i like like photorealisitic the 2nd image . but i think if do your composite just for shadow because i think your shadow is pretty much soft so render give some fake object on the ground i think need more shadow darkness :D.

but its perfect just need some adjustement in shadow :D .

Great work and model ex...


09-24-2011, 12:24 PM
super model
well done :)

10-05-2011, 03:03 AM
Stick with friscluft. You say you hope you learned something about modeling, I think you did. That graded render is fantastic.

10-05-2011, 06:31 AM
Modeling, texturing, everything amazing


10-05-2011, 11:39 AM
Very nice.

Few things: top handle is bit thinner than I would expect it to be and there is couple of antialiasing problems :)

10-05-2011, 03:22 PM
Thanks for encouragement!

@djwaterman - I definitely stick with Frischluft Lenscare...
And I really hope that I learned something, because I have to get a proper job anytime soon.
Glad you liked that graded render, because I am just learning how to use color grading.

@vector, renderwerx, abdelkarim - Thank you!

@UltraViolet - Thanks! Yes, there is still some flaws :)
Render settings were quite low ( 17 min | @ i7 920 | 1920x1080px ).
Antialiasing is quite challenging area when rendering HDR-images
and using Linear Workflow.
There is some interesting discussion about how Antialiasing (adaptive aa) works in.

10-06-2011, 01:51 PM
Well done, it is great! I love the sepia render, is just lovely!
Now I have to have a cup of coffe, you see?:D

02-03-2012, 10:13 AM
I really like the way you've lighted this model - I have a few questions:
- Which option you are using for reflections?
- could you pls prepare Print Screen scene, especially back light
- whether besides dof effect are you using other effects in postproduction? How did you increase light area of picture? Back light?

Really amazing job!!!!!

P.S. I've seem also yours iPod - I like it also :thumbsup:

02-03-2012, 06:00 PM
Thanks, qbaqbaLW!

Scene uses only HDR-image. No other lights this time.
(I used wrong Color Space profile for it! It should be in sRGB space, I think :)).

Some twisted reason I used "Backdrop" - "Image World"
It wraps images to sphere. I think it would be better to use "Textured Environment".


There is attachment of my Environment settings and Materials Reflection settings.

About those "white" areas, they were transparent.
I just forgot that when I opened image in Photoshop.
I am using EXR -format.

My main post-processing tools in Photoshop are
Filter Forge 3, Magic Bullet PhotoLooks 2, frischluft Lenscare.

I think, it is quite essential to post process RAW rendered images.
And beside it is very creative and fun process.

Color correct, add sharpness, Grain, Chromatic Aberration,
Bloom/Glare, Vignetting, all kind of imperfections.
There is much more control to do so in post-process stage.

02-04-2012, 07:47 AM
Thank you for such a large explanations :)
Somehow I've forgotten about the option environment / raytrcking + spherical during daily work (like many others:(...) I have to practice it :)
I like your creations of shaders and lighting in the scene - it's really amazing - I see that you are passionate about it :).
Keep it up!


02-04-2012, 02:07 PM
Great work man!!


02-06-2012, 04:04 AM
Nicely done, looks great. Personally, I don't like the excessive use of chromatic aberrations in the graded image, it looks like it was shot with a toy camera, but everything else is very nice. If you're going to use it as a portfolio piece, to get work, I'd use the clean image rather than the sepia one as that's what product designers and magazine editors are looking for.

02-06-2012, 02:06 PM

02-08-2012, 06:16 AM
Thanks, guys!

@biliousfrog - yeah, I agree with you.
This "sepia" is one of the first time I tried to use Filter Forge
and of course I used way too much CA and I used some ToyCam presets :D

I try to use these all "lens" effects more subtle now.

My most mistakes to processing images is to use too much sharpening
(not too bad if it is for print) and grunge/grain.

It needs skills to use correctly those popular lens effects like CA, Bloom/Diffusion/Glare and Lens Flare.

Personally, most of the cases I hate overly clean CG images.
But there is really some exceptions. :)