View Full Version : Max2010 to LW10.1 FBX

09-08-2011, 06:59 PM
I was doing some test with Max to LW FBX and was wonderinf if anyone else had issues.

It seems to work for the most part but the werid issue is Lightwave add a null called: fbx_bone_hierarchy_standin

This stand-in should be the skinned object. It doesn't seem to be that big of an issue because I just have to replace it with the object, but why is it their? The Object that does come in has no bones but yet the bones local rotations deform the mesh? How is that possible???