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Iain
09-02-2011, 07:56 AM
Just practicing.
A room I made up based on some designs I liked.
C&c welcome..............

http://img33.imageshack.us/img33/3076/anglestonemapped.jpg (http://imageshack.us/photo/my-images/33/anglestonemapped.jpg/)

zardoz
09-02-2011, 08:00 AM
well, I always love your lighting. Looks very natural.

My only critic is that the wall edges look too sharp...the occlusion looks very strong there, no?
And I think the reflection of the window on the floor should be mostly sky.

injacphi
09-02-2011, 08:02 AM
Nice render, my first concern is the wood floor... the board are too large?

Jim M
09-02-2011, 08:16 AM
I like this alot, I dont mind the 'large boards' .... it just means expensive in England.

4dartist
09-02-2011, 08:35 AM
I agree with both comments. For some reason I thought the sky light was a wackly lamp shade for that lamp. Is that logs in the back nook? I love the big square window... i want one.

Iain
09-02-2011, 10:25 AM
Good catch on the floor reflections. Don't know how I missed that!
Thanks guys.

The boards are meant to be at that scale and yes those are logs.

I went with the strong occlusion as I was trying to identify the lines of the plasterboard. Another couple of tweaks.........

http://img828.imageshack.us/img828/2244/angles2.jpg (http://imageshack.us/photo/my-images/828/angles2.jpg/)

archijam
09-02-2011, 10:57 AM
Nice Iain! Very swiss ;)

One thing that confuses me with the ceiling form .. is the whole house 5m wide?

Iain
09-02-2011, 01:15 PM
One thing that confuses me with the ceiling form .. is the whole house 5m wide?

Only the section you see. It's T shaped and the bulk of it is perpendicular to this area.

Thanks!

COBRASoft
09-02-2011, 07:19 PM
Iain... I give up :(. Great lighting man!

Those walls seem very thick when I'm looking at the windows.

Svenart
09-02-2011, 08:06 PM
... what window?... there are only a few holes in wall, no windows :D

Nonthentheless it looks superb... lighting and materials are top! Well done.

Iain
09-03-2011, 01:50 AM
Thanks guys. It is a window-kind of.
The frame is all on the outside with the glass the final element so from the inside it just looks like an opening.

Example attached............

MDSPECIFIC
09-03-2011, 04:05 AM
Nice render!

titin
09-03-2011, 09:46 AM
Good image as usual.

abdelkarim
09-03-2011, 12:07 PM
nice iain. i love your window exterior very nice style modern exterior design :D .

Shabazzy
09-03-2011, 04:22 PM
FARK! That's good!

Matt
09-04-2011, 12:40 PM
Great work as always Iain, we need more work like this.

Iain
09-05-2011, 03:25 AM
Thanks for the comments folks :thumbsup:

archijam
09-05-2011, 03:29 AM
Love that outdoor shot. But stop teasing us already, we want the centerfold! :thumbsup:

Jim M
09-05-2011, 04:24 AM
Would be interested in your Light + GI setup if you feel in a sharing mood....

Iain
09-05-2011, 05:38 AM
Would be interested in your Light + GI setup if you feel in a sharing mood....

No problem.
I'll post some details tomorrow when back at the pc.

kadri
09-06-2011, 01:53 AM
Iain i absolutely love your lighting.
When my friends asked for kray and other renderers-plugins i pointed them to your pictures. They were amazed that you can make such renders in Lightwave.

Iain
09-06-2011, 03:20 AM
Thanks Kadri-that's very kind! It can be a struggle to find the best settings for interiors in LW but I enjoy the challenge.

Settings for this are attached. The light shown is at one opening and there is one other Area light for the sun. The rest is radiosity and tonemapping.

Jim M
09-06-2011, 04:08 AM
Thanks for that ...
+ Where do you do your tonemapping? I.E. What stage / app

COBRASoft
09-06-2011, 04:40 AM
Iain, your MinPS and MaxPS look odd to me. Most suggestions I've seen so far are like 1-50, 3-80, ... Is there a specific reason why you make them so close to each other?

Iain
09-06-2011, 04:43 AM
I export a deliberately dark render to a hdr format and tweak in post, usually in Photomatix.

Jim M
09-06-2011, 04:50 AM
Do you go about it in a simple fashion, like some curve adjustments and exposure, or does it get quite complicated? TIA

Iain
09-06-2011, 04:50 AM
Iain, your MinPS and MaxPS look odd to me. Most suggestions I've seen so far are like 1-50, 3-80, ... Is there a specific reason why you make them so close to each other?

It works best (in my experiments) to get rid of blotchiness without slowing things to a halt.

Iain
09-06-2011, 04:52 AM
Do you go about it in a simple fashion, like some curve adjustments and exposure, or does it get quite complicated? TIA

Nah just pulling sliders back and forth randomly :)

Jim M
09-06-2011, 05:01 AM
jolly good show what!

renderwerx
09-06-2011, 07:49 AM
looking good

Lightwolf
09-06-2011, 08:06 AM
Nah just pulling sliders back and forth randomly :)
Some make a career out of it. I feel I've done nothing else in the past decades... ;)

Gorgeous render by the way. Do you ever render for animation as well?

Cheers,
Mike

Iain
09-06-2011, 05:18 PM
Some make a career out of it. I feel I've done nothing else in the past decades... ;)

Gorgeous render by the way. Do you ever render for animation as well?

Cheers,
Mike

Thanks Mike.
Yes, I animate when commissioned. Not something I enjoy but it pays well :)

Creativetone
09-18-2011, 12:40 PM
Very nice render, looks good!
and thanks for sharing those GI and Light settings.

djwaterman
10-05-2011, 03:12 AM
I always learn from these kind of renders. I'll be experimenting with these techniques in the future.

MAUROCOR
10-06-2011, 02:01 PM
I like it, Iain, very nice.
So clean and so beautiful.
Contratulations!
:thumbsup:

Iain
10-07-2011, 01:11 AM
Thanks guys :thumbsup:

erikals
10-20-2011, 12:42 PM
just a nitpick, maybe use this kind of reflection blur...

http://forums.newtek.com/showthread.php?t=104365
 

Pavlov
10-31-2011, 09:36 AM
hi iain, very good work as usual.
I agree on AO, i would try without, and i dont like wood's reflection.
Making a *really good* wood is incredibly challenging, i'm facing same issue now.
Personally i would see more a natural wood here, but some reflection is involved anyway. I'm getting nearly convincing results putting a gradient which makes color fade to 50% white at 90* glancing angle, putting some additive fractal bump and putting some multiply/alpha layers on reflection.

Paolo

jasonwestmas
10-31-2011, 10:26 AM
just a nitpick, maybe use this kind of reflection blur...

http://forums.newtek.com/showthread.php?t=104365


you mean the DP reflection shader?

Love yer work iain.

erikals
10-31-2011, 12:39 PM
you mean the DP reflection shader?

yessir! :]

yaschan
11-01-2011, 05:28 AM
Great work!

jasonwestmas
11-01-2011, 11:33 AM
Out of curiosity Iain, is your gamma correction done inside of LW or in an image editor. Looks like you're using 9.6.

lightmann
11-01-2011, 05:44 PM
wow , very nice.

Iain
11-03-2011, 11:47 AM
Thanks for all the feedback folks.
I use third party post processing i.e. PS and Photomatix.

Re the floor, this is exactly how I wanted it (but then I would say that :)). It's very close to the brochure photo I used as reference.

Daphne
11-16-2011, 06:27 PM
Iain, I am always amazed by your lighting. I wish my stuff looked like this. Really nice.