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View Full Version : Texturing Nightmare!



nicker
10-11-2003, 02:08 PM
I can not find an easy way to apply a normal texture(not UV) to an object without having the texture begin to scew and distort as soon as I move the object in modeler. I have world coordinates unchecked. Is this a software bug? I mean I never had this problem when I used Maya. Shouldn't this be easier? The object I am texturing is a column that I want to make copies of and move them all into position in a temple I am making.

LMountain
10-11-2003, 04:58 PM
make the copys in layout, i think this would work.

toby
10-11-2003, 08:57 PM
Originally posted by nicker
I can not find an easy way to apply a normal texture(not UV) to an object without having the texture begin to scew and distort as soon as I move the object in modeler. I have world coordinates unchecked. Is this a software bug? I mean I never had this problem when I used Maya.

Unlike Maya, Lightwave's modeler is a dedicated modeler - texture cordinates are based on 0,0,0 unless you use uv's.

Make one column then clone & move them in Layout. Then if you need to change the column, you only have to change one, and you won't have to move them into place again.