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View Full Version : cloud rendering tutorial...but how in lightwave?



cresshead
08-25-2011, 03:38 AM
http://vimeo.com/28004567

"a how to" video on creating clouds in 3dsmax...this is the method they used in the short film 'paths of hate' which was shown at siggraph this year >>
http://www.youtube.com/watch?v=LBovH7_um_s


is there a similar way/workflow we can do this in lightwave?

littlewaves
08-25-2011, 03:53 AM
oh THAT kind of "cloud rendering."

thought you meant something else

biliousfrog
08-25-2011, 07:56 AM
This might be relivant: http://www.newtek.com/lightwave/tutorials/rendering/lw_baker_beethoven/lw_baker_beethoven.html

Elmar Moelzer
08-25-2011, 12:29 PM
I think that you could do this in LW as well. I think you will need a 3rd party plugin for transfering the vertexcolormap from the balls to the planes.
Personally, I am not too impressed with the result. Baked HV- clouds do render very fast as well. In fact LWs renderer might be faster rendering baked HVs than that many layers of semi transparent planes.

realgray
08-25-2011, 03:18 PM
This might be relivant: http://www.newtek.com/lightwave/tutorials/rendering/lw_baker_beethoven/lw_baker_beethoven.html

I really wish newtek would update some of these older links and make them look nice. A lot of great info out there but you have to dig to find it.

Cageman
08-25-2011, 03:58 PM
I think that you could do this in LW as well. I think you will need a 3rd party plugin for transfering the vertexcolormap from the balls to the planes.
Personally, I am not too impressed with the result. Baked HV- clouds do render very fast as well. In fact LWs renderer might be faster rendering baked HVs than that many layers of semi transparent planes.

As long as it is designed to use Quicktime, you are limited to 32-bit LW only, and then there are a bunch of other issues with baking HVs.

Simply put; HVs needs quite a facelift.

dwburman
08-25-2011, 05:21 PM
On the Mac 64-bit, I found that I could bake an HV and I even got the compression options that weren't available when trying to save a Quicktime from the Render Options panel.

There were other problems with loading baked HV's. I filed a bug report, but I don't remember if NT got it fixed before 10.1 was released or not.

I did an experiment in creating my own custom voxel shape. You can see the result here: http://www.youtube.com/watch?v=wsES2XHoGfc

Dodgy
08-26-2011, 12:34 AM
That's really interesting Burman...

50one
08-26-2011, 07:37 AM
That is (although it's cool) nothing new. Thing is, there is a 'making of' of something similar shot of a space ship flying through the clouds in 3dsmax - I even wanted to recreate it in LW some time ago but couldn't find it anywhere, anyone knows where it is? I am absolutely sure it was on 3dtotal.com, will try to find it, but it should be hard to recreate it in LW.

HAH Got it!

http://www.3dtotal.com/team/Tutorials_3/jussing_clouds/creating_clouds_3dsmax01.php