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MDSPECIFIC
08-25-2011, 02:41 AM
Speed Modelling Challenge #135 - Alarm Clocks
*************************************************
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave must be used for modelling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

*************************************************

This week's topic is: Alarm Clocks

Analog, digital, rounded, boxed or whatever shape you pick.

Time Limit - 60 minutes.

Deadline - Wed. 31th August 2011. 22:00 G.M.T.
__________________

MDSPECIFIC
08-25-2011, 02:43 AM
Modeling 30min, texturing/lightning 20min.

Cheers! :thumbsup:

blindsided
08-25-2011, 05:54 AM
An attempt.
This is my best effort after the 60 mins.

XswampyX
08-25-2011, 04:40 PM
DDDDDlingggg!

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmClock1_Sml.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmClock1Wired.jpg

Iain
08-26-2011, 11:32 AM
Nice entries guys. :thumbsup:
XsX - that render really pops out of the screen!

MDSPECIFIC
08-26-2011, 11:43 AM
@ blindsided: Nice entry and render! Very interesting clock, you should put the wires also.
@ XswampyX: Good old alarm clock, very loud and also very annoying. :D Nice wires, very nice and "peaceful" render too! ;)

a sandwhich
08-26-2011, 04:56 PM
Spent thirty minutes on the model, and then after two hours I still couldn't produce a quality render, so I am just going to post the file. Sorry.

ArtGoblin
08-26-2011, 10:52 PM
Spent 45-50 minutes on this one... mostly just tweaking the form/shape of the clock until it started to look ok. Will post wires tomorrow probably :) Real nice entries so far and a great idea for a speed modelling challenge !

http://img199.imageshack.us/img199/9540/dshapecomped.jpg

ArtGoblin
08-27-2011, 03:58 AM
Wireframes of the D-shaped Alarm Clock

http://img263.imageshack.us/img263/5708/dshapewireframescomped.jpg

Iain
08-27-2011, 06:02 AM
Very nice Artgoblin.
The DOF seems off target but I don't know if its intentional?

Mine is possibly the easiest model I've ever done. 3-4 minutes modelling, mainly spent on the cable.

I love this clock. It just looks like wood until you turn it on but the front is a very thin veneer and the time is projected through it...............

chco2
08-27-2011, 06:10 AM
Hiya guys!
This was 40 mins incl texturing and rendering

render:

http://files.designburo.nl/lightwave/newtek_forum/alarmclock.jpg

wire:
http://files.designburo.nl/lightwave/newtek_forum/alarmclock_wire.jpg

XswampyX
08-27-2011, 06:16 AM
That looks brilliant chco2.... Is that you in the reflections. Loving the D clock too, reminds me of an old church doorway.

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmToaster_Sml.jpg
http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmToaster_Wired.jpg

ArtGoblin
08-27-2011, 09:14 AM
Did another one... even though it's very simple, I somehow managed to spend 40 minutes on it

http://img830.imageshack.us/img830/3290/basicorangecomped.jpg
http://img833.imageshack.us/img833/446/basicorangewireframesco.jpg

@chco2: That's an awesome model and render !

@XswampyX: Wakeup by toast... now that's what I call clever ! Nice textures.... how did you get the edges around the alarmclockscreen so gritty and nice ?

@Iain: Was really tempted to make this one as well... very cool design and yes, would make for a superfast modelling :D I screwed up the DOF by design, but then again I'm not so sure that I like it like that. I'm experimenting with DOF in post now via depthpass... it's fun but I'm still getting around some basic things in that regard.

chco2
08-27-2011, 03:02 PM
Great and excellent work thusfar guys/gals!

Here's another quickie. Took about 30 mins total (about 15 mins modeling and 15 playing with lights and such)

render1:

http://files.designburo.nl/lightwave/newtek_forum/alarmclock2.jpg

render2:

http://files.designburo.nl/lightwave/newtek_forum/alarmclock2a.jpg

wire:

http://files.designburo.nl/lightwave/newtek_forum/alarmclock2_wire.jpg

ArtGoblin
08-27-2011, 05:12 PM
@chco2: coolness is dripping from that alarm clock... I would have killed to have one of these in my old bachelor days

ArtGoblin
08-28-2011, 10:26 AM
Made this handy little morning helper.... regrettably I went over the time limit... modelling took about 1 and a half hour. Here are the wires

http://img7.imageshack.us/img7/8515/robotwireframescomped.jpg

XswampyX
08-28-2011, 10:38 AM
Let me render it for you..... I have one!

http://i465.photobucket.com/albums/rr16/xXswampyXx/RealRenderRobot.jpg

The wires are great.

ArtGoblin
08-28-2011, 10:47 AM
HAHAHAHA... nice render :) Man, now I see details that I did wrong due to my refrence image being too low rez... also, I didn't guess it was so small, I think I scaled it down to about 10 cm or so (unless I'm mistaken and you have remarkably big hands)

chco2
08-28-2011, 11:53 AM
Haha, lol :D


@chco2: coolness is dripping from that alarm clock... I would have killed to have one of these in my old bachelor days

XswampyX
08-28-2011, 12:26 PM
Modeled in Lightwave, about 30 mins. Rendered in Octane, for about 15.

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed2.jpg

ArtGoblin
08-28-2011, 12:42 PM
Nice one XswampyX! did you model the electric board or is it just an image map? Either case it looks real from this angle :)

XswampyX
08-28-2011, 12:51 PM
A bit of both. It a texture with the largest 'lumps' modeled. You can't really see it behind the plastic. So it looks fine!

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed2aWired-1.jpg
http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed1.jpg

ArtGoblin
08-28-2011, 01:01 PM
WOW ! that new fresh render is rockin' ! Loving the light and colors and overall style of it... very smart way to work the way you modeled that circuit-board

XswampyX
08-28-2011, 01:06 PM
Thanks!

That last render was actually the first, It looks nice, but you cant see any of the modeling. :D

COBRASoft
08-28-2011, 01:51 PM
Very nice XswampyX, was about to model those too, but I prefer your result :).

I'm modeling an alarm bomb clock, but already way over the hour. I will try to finish it though and post the result here.

cagey5
08-28-2011, 02:04 PM
snip...
I'm modeling an alarm bomb clock, but already way over the hour. ...


Oh no. That's what I'm modelling too. I'll see if I can get it finished on time this week.

Myagi
08-28-2011, 03:34 PM
Haha, I was thinking I'd do the bomb thing too, in case I had a bit of time left before the contest ends. Good to know I can drop that, I should be using my time for other things at the moment anyway :D

Iain
08-28-2011, 04:30 PM
XswampyX-that last render is superb. I liked the look of that clock too.

Nice robot, Artgoblin.

This one looks like another lazy effort but it actually took almost the whole hour with cutting letters out and getting the physical structure correct.

http://img853.imageshack.us/img853/6987/qlock.jpg (http://imageshack.us/photo/my-images/853/qlock.jpg/)

http://img40.imageshack.us/img40/9572/qlock2.jpg (http://imageshack.us/photo/my-images/40/qlock2.jpg/)

chco2
08-28-2011, 04:52 PM
@Iain doesn't look lazy to me! Very nice indeed! Did you model the keys as well, or did you have them laying around ? Top quality render!

chco2
08-28-2011, 04:53 PM
Nice XsampyX, very nice indeed! And as I mentioned in earlier posts.. would love to see a Lightwave render as well :P


A bit of both. It a texture with the largest 'lumps' modeled. You can't really see it behind the plastic. So it looks fine!

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed2aWired-1.jpg
http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed1.jpg

Rabbitpenny
08-28-2011, 05:04 PM
Alarm set for 4:30. :hey:

XswampyX
08-28-2011, 05:07 PM
Nice XsampyX, very nice indeed! And as I mentioned in earlier posts.. would love to see a Lightwave render as well :P

Oh, I must have missed that?

Here you go. :)

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed2LWSml.jpg

@Rabbitpenny - heh, great idea, I was thinking of something similar. A crystal ball (as a magnifying glass), an open window and a balloon. Nice.

ArtGoblin
08-28-2011, 07:41 PM
Here's some shading and texturing done on the robot....

THEY WILL COME.... YOU WILL BE UNPREPERED.....AND THEY WILL WAKE YOU UP !
http://img193.imageshack.us/img193/8743/robotcomped.jpg

MDSPECIFIC
08-29-2011, 12:45 AM
You guys rock!!! :thumbsup:
It's going to be tough decision.

Bring them on! :D

chco2
08-29-2011, 08:23 AM
Sweet!


Oh, I must have missed that?

Here you go. :)

Iain
08-29-2011, 10:23 AM
Great job on the robot render Artgoblin :thumbsup:

A dinky little travel alarm clock. Full hour used but it needs more time for tweaks/stitching details etc.............

http://img691.imageshack.us/img691/5387/travelalarm.jpg (http://imageshack.us/photo/my-images/691/travelalarm.jpg/)


http://img825.imageshack.us/img825/7065/travelw.jpg (http://imageshack.us/photo/my-images/825/travelw.jpg/)

COBRASoft
08-29-2011, 11:56 AM
You guys :)!

One question, how do you make the clock textures, I mean the ticks and numbers images?

Iain
08-29-2011, 12:24 PM
Google search!
Usually with some modification.

And I haven't forgotten-I'm sending you an email tonight Sigurd.

XswampyX
08-29-2011, 12:47 PM
Google search!
Usually with some modification.

Me too, google images set to large. Then clean it up etc....

http://www.google.co.uk/search?q=clock+face+texture&um=1&hl=en&safe=off&biw=2023&bih=942&tbm=isch&source=lnt&tbs=isz:l&sa=X&ei=eN5bTuaKC8Oc-wbG-8C2DA&ved=0CAoQpwUoAQ

COBRASoft
08-29-2011, 01:29 PM
Hehe, and I was trying things in LWCad and export as EPS, then in Illustrator... Stupid me :cursin:.

I'm still working on my Bomb alarm clock. Way over the hour, but I kinda like it to spend some time on speed modeling again. I still have to add the wires, textures, background and other small things.

P.S.: Iain, I'm really looking forward to whatever you will send me! Thanks man.

scratch33
08-29-2011, 01:48 PM
A bit of both. It a texture with the largest 'lumps' modeled. You can't really see it behind the plastic. So it looks fine!

http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed2aWired-1.jpg
http://i465.photobucket.com/albums/rr16/xXswampyXx/AlarmLed1.jpg

Hi,

Sorry for th ot, but have you exported from modeler to octane, or from layout via the plugin?

Because I can't export specular materials with plugin. The surface are not smoothed and appears faceted.

Sorry again for the ot.

Thank you

Iain
08-29-2011, 01:54 PM
@Iain doesn't look lazy to me! Very nice indeed! Did you model the keys as well, or did you have them laying around ? Top quality render!

Thanks. The key was from a previous challenge.
That's the great thing about these challenges-your library expands every week. I always try to choose subjects that I'll be able to use again.

XswampyX
08-29-2011, 04:15 PM
Hi,

Sorry for th ot, but have you exported from modeler to octane, or from layout via the plugin?

Because I can't export specular materials with plugin. The surface are not smoothed and appears faceted.

Sorry again for the ot.

Thank you

Hello scratch33, It's straight from modeler. I don't think the plug in from layout is ready for prime time.... just yet.

Utilities -> Additional -> Obj Export.

Octane is fantastic. :)

scratch33
08-29-2011, 11:59 PM
Hello scratch33, It's straight from modeler. I don't think the plug in from layout is ready for prime time.... just yet.

Utilities -> Additional -> Obj Export.

Octane is fantastic. :)

Hello,

Thank you. I to export from modeler. But if you whant to do animation...
I hope plugin will be fixed soon, because :

Yes, octane is really fantastic.



p.s. : I'm a big fan of your "speed models". :thumbsup:

akaracquel
08-30-2011, 01:01 AM
I've been wow-ing at all these amazing models & renders which are also conceptually brilliant to boot all week! ^_^
Fantastic work guyz! :thumbsup:

The Alarming Hasselhoff O'Clock ...with cuckoo
1hr :D

http://slaughterhouse.com.au/LW/SPEED/135/hoffaclock001.jpg

I got stumped with the sub-patching headspace for the bells.

http://slaughterhouse.com.au/LW/SPEED/135/hoffaclock002.jpg

You can view & hear the uncensored animated version of this alarming clock over here (http://youtu.be/2jgKkFNCz6c).

My thanks to Cageman for letting me use his music for the backing track of the awful alarm this clock makes :D

:devil: \m/^_^\m/ :devil:

Iain
08-30-2011, 04:09 AM
You can view & hear the uncensored animated version of this alarming clock over here (http://youtu.be/2jgKkFNCz6c).


Wow - you're not mental at all are you? :screwy:
Looking forward to your challenge :D

akaracquel
08-30-2011, 05:28 AM
Wow - you're not mental at all are you? :screwy:

:screwy: http://slaughterhouse.com.au/LW/emoticons/ono.gif :screwy: http://slaughterhouse.com.au/LW/emoticons/555.gif http://slaughterhouse.com.au/LW/emoticons/roa.gif

:D

BigHache
08-30-2011, 06:54 AM
OMG That's funny. Does his leg whip around behind his head, or does he just turn? :thumbsup:

JamesCurtis
08-30-2011, 09:53 AM
I'm going to disqualify myself this time around for this Toy Clock I did, as it was modeled about 8 years ago, and I'm sure, at the time, it took more than an hour to model.

I just wanted everyone to see it and enjoy.

chco2
08-30-2011, 10:03 AM
Australians .. :stumped:



You can view & hear the uncensored animated version of this alarming clock over here (http://youtu.be/2jgKkFNCz6c).

MDSPECIFIC
08-30-2011, 10:17 AM
You can view & hear the uncensored animated version of this alarming clock over here (http://youtu.be/2jgKkFNCz6c)


This will definitely wakes me up.

Can you give us one "non-censored female" version, we are old enough. :hey:

Rabbitpenny
08-30-2011, 07:38 PM
Alarm set for 5. I score zero for practicality.

cagey5
08-31-2011, 12:06 PM
Wire attached. I'll try and get a render done later.

[edit] Added render. Can't say I'm happy with it.

Iain
08-31-2011, 12:29 PM
Wire attached. I'll try and get a render done later.

Ah yes I liked the look of that one too. You're a brave man!

cagey5
08-31-2011, 01:03 PM
Let's just say I modelled only what I had to. It wouldn't stand up too well to a 360 scrutiny.

akaracquel
08-31-2011, 10:32 PM
Great to meet new faces & styles i haven't seen before in these challenges, enjoying it a lot :)

@BigHache - more than one part pitching 360 :)
@MDSPECIFIC - you are more skilled than me, maybe quicker for you to DIY? :hey: :D
Time for this challenge to be summarised in the meanwhile ;D

Link to the next challenge:
http://www.newtek.com/forums/showthread.php?t=122020
(http://www.newtek.com/forums/showthread.php?t=122020)

MDSPECIFIC
09-01-2011, 03:06 AM
Thanks everyone for participating! Many nice, quality sc models and renders! Keep that spirit live!

Here we go:

@ blindsided: I call it domino clock. It's nice an interesting model, texturing and render are also good. You forgot to put wires so your model won't be subject to the judging.

@ XswampyX: LightWave steroid man. :) Fantastic models and renders! Classic alarm clock is very well modeled, nice poly flow, good materials and very cool render. Toaster clock, subpatched model is very clean and nice, texturing and rendering also. Cubic clock, very interesting, very intelligent modeled and textured, of course render is fantastic (red one is superb, I know it's Octane render but LW can do it to).

@ a sandwhich: I like your low-poly clock. With more polys or in subpatch mode with good textures and materials it could be very nice piece of someones interior.

@ ArtGoblin: Cool, black, mousy clock. :) Poly flow is good, clean, precise! Render is also nice. Hey, we got a rhyme:

Poly flow is good, clean, precise!
Render is also nice.

Ha, ha, ha! Same story with orange clock.
Robot clock is my favored! Model, texturing, render, dof, everything is really superb, except the fact that modeling took you over one hour, so it can't be included in judging, sorry. Once again, very cute little fella! :thumbsup:

@ Iain: Whatever you do, no matter how much poly or what texture you used, your models/renders are always well balanced and impressive! Wooden alarm, very interesting clock. I am on a quest right now for buying right one. :) QlockTwo, interesting concept/clock, nice and clean model, fantastic render! Travel clock, I almost forgot about that one, who need it when you have timer on a mobile. Now you will say, what when your mobile battery run out, then I'll probably look at sun or stars. :D Nice and clean model, nice render to!

@ chco2: Nice old alarm clock, like my grandma had. I really like the image map (roman numerals and clock hands) and small detail like metal handle for stopping the alarm. Texturing is good, i suppose ambient occlusion or maybe grit node for the rust, in fact everything is good for 40 min of modeling, texturing and rendering. Time emitting clock, nice quick model and render. I would like to have something like this even if I'm not married yet and even if I would not kill anyone for it. :D

@ Rabbitpenny: Ha, bomb-alarm, lens focus trigger, very pragmatic. :) Interesting model, nice render, I could make similar concept in my backyard so will see if is enough precise. Sand clock, very well modeled subpatched object, maybe little more smoothing steps on the glass surface. Glass and sand surfaces are very good. I like this kind of stuff, I wish I had more time to model similar one for this SC, maybe next time.

@ COBRASoft: Nice concept, I would like to see final result.

@ akaracquel: Nude man alarm clock. Your subpatching skills are better each day! Sound and video/render are suitable for this challenge theme even if my head hurts a little. I don't like it to much because I like girls and you still owe me one female version, I prefer one blond with big ... you now what. :D
Eyes, of course, eyes.

@ JamesCurtis: Nice hard modeled toy clock. I bet you with good textures and new LW materials, specially SSS materials you can get fantastic plastic toy alarm clock.

@ cagey5: Roto-paper clock with wheels. Nice concept, nice hard modeled object. I really like it! I also like the metal/aluminium material and render. With little more work and bunch of textured details this can be one "fantastic-complex-sc" model. If you have time to finish it, I mean with all new detailed stuff, then if you make adequate environment, make some lens effect, we could have one superb photo-real render. :thumbsup:

I would gladly pronounce group of people for a winning prize, including their complete effort and results during this challenge but I need to choose only one. Believe me it was a very tough call, and I hope no one would be disappointed.

Winner of #135 Speed Modeling Challenge is:
XswampyX with those red glassy digital cubes! I can helped, is so slick, simple modeled, very well textured and render is fantastically real (again LW can do it too)! Congratulation man!

Thanks again everyone for participating it was a great fun! :thumbsup:

COBRASoft
09-01-2011, 03:44 AM
Congrats XswampyX! I start to see a pattern here :D.

I'll try to finish the model later.

Iain
09-01-2011, 03:47 AM
Congrats XswampyX :thumbsup:

And great breakdown MDSPECIFIC!

chco2
09-01-2011, 09:42 AM
Congrats XswampyX! and good judging MD!

ArtGoblin
09-01-2011, 10:55 AM
Congrats XswampyX, well deserved as usually :) And yeah, really nice breakdown MDSPECIFIC

XswampyX
09-01-2011, 11:37 AM
Wow, thanks alot!

I think your all winners. :hey: There are some fantastic models this week. Glad I didn't have to choose one. And great summery MDSpecific.

Chuffed!

cagey5
09-01-2011, 02:08 PM
Congrats XswampyX, deserved winner as always. Some great entries all round. Here's to the next one. :thumbsup:

Iain
09-01-2011, 03:14 PM
Here's to the next one. :thumbsup:

http://www.newtek.com/forums/showthread.php?t=122020

:thumbsup: