View Full Version : need help with morph rotation in nodal displacement

08-19-2011, 06:58 AM
Here is a simple scene using a morphed object displaced with a nodal setup inspired by Bryan Phillips (http://www.youtube.com/user/bryphi77#p/c/7256198044D2BEC9/0/_WV7ApjIsh0) (This guy has some great tutorials about DPkit BTW).
There is in fact 3 clones of the same displacement but with different rotation en heading. But as can see the morph is not following the deformation. Any help would be welcome.

08-19-2011, 08:43 AM
Well, I finally have found a way to rotate the morph :)
I transformed the Morph using the Math Vector Transform2.
The Morph goes into the Vector input, the Null object WRight, WUp, WForward to the corresponding inputs, before adding it to the main displacement.

Edit : solution confirmed by Denis.
Depending on the situation, you can also use MorphMixer to apply the Morph after the nodal displacement. Thanks Denis ;)