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zardoz
08-19-2011, 04:21 AM
Hi everyone,

it has been a long since my last post here in the gallery, so I'm dropping this little guy here. I'm still working the textures but I guess it's final enough to leave him here. I'm trying to learn how to rig to try to make some nice poses with this guy. Maybe I can get some tips here hey? ;)

zardoz
08-19-2011, 04:22 AM
occlusion renders

zardoz
08-19-2011, 04:25 AM
wireframes...

safetyman
08-19-2011, 05:42 AM
Love it! Nice work, man.

WilliamVaughan
08-19-2011, 08:43 AM
ok.. that is F*cking Awesome!

This needs to be a toy.:thumbsup:

erikals
08-19-2011, 09:49 AM
KNALL !!
(norwegian, sort of like cool, just cooler... :]

Love it !! :]

DrStrik9
08-19-2011, 10:53 AM
Really great stuff. Fun and a little nasty-monstery all at the same time.

Very nice work.

zardoz
08-19-2011, 07:19 PM
tx for the comments guys.
I was thinking of getting a 3d print of it so maybe some day I'll do it.
Meanwhile I found these renders of earlier stages of modelling this guy.

funk
08-19-2011, 10:16 PM
Great stuff! I really like the quality of your renders

ksnoad
08-20-2011, 01:00 AM
Oh I really like him:)

Kev xx

savagery
08-20-2011, 02:51 AM
Awesome.

MDSPECIFIC
08-20-2011, 06:50 AM
+1 Nice Creature! :thumbsup:

cresshead
08-20-2011, 02:05 PM
nice character design make it a 3d print too!

Greenlaw
08-20-2011, 07:17 PM
He's so awesome...I want one! :)

G.

2create
08-21-2011, 11:35 AM
Very cool!

Lwmaniac
08-22-2011, 01:42 PM
Very cool indeed, both the character and the render. This character just screams to be animated! :thumbsup:

inakito
08-23-2011, 11:14 AM
Lovely work mate

djwaterman
08-24-2011, 07:22 AM
The WIP version without limbs, that's a whole new character (and less work to animate). Love the surfacing and post work, great presentation.

evolross
08-24-2011, 02:01 PM
Excellent shading and lighting. :thumbsup: Renders like these really show off what LW's renderer is capable of in the right hands. Looks right on par to a similarly shaded character rendered out of RenderMan, vRay, or MentalRay. Are you doing any touch-up in Photoshop? I see some glow, etc.

zardoz
08-24-2011, 03:06 PM
tx for the comments.
djwaterman: yep I totally agree.
evolross: yes it has some glow, and probably some curves for contrast too.
here is the original render without post.

evolross
08-25-2011, 12:39 AM
Does your lighting setup include any radiosity? Or is this 100% regular lights?

zardoz
08-25-2011, 09:25 AM
well, I always use gi, in this case, Monte carlo, Indirect bounces=2, RPE=100, SBR=16, MinPS=1, MaxPS=20
and a backdrop color of 82,86,79.
plus 3 area lights, one on top, key on the left and rim on the right and back.

savagery
08-26-2011, 01:38 PM
I'm wondering your render time.

Lewis
08-26-2011, 05:34 PM
Great character and excellent render zardoz.

Is that rigged or modeled it in pose ?

zardoz
08-26-2011, 06:23 PM
hi,

savagery, the render times are around 32 minutes with the light setup I mentioned above and at 800x600 AA=4, RF=Mitchell(Sharp), SP=Blue noise, AS=on, Threshold=0.025. My machine is a Core 2 Quad Q9300 with 8gbs ram and a GTX550 Ti.

Lewis it was modeled in the pose of the 4th picture I posted...kind of a T pose. I wouldn't say it's rigged...I placed some bones and posed it, but it's a full FK rig and it totally sucks. I did a morph for the mouth and I linked the Y position of the eyes to that morph in the motion panel with item motion node editor (see attached picture)...ah well it was the best I could do.

but I want to do a proper rig, so when I have the time to learn I'll do that and post the results here.

tx

H_Molla
08-26-2011, 07:09 PM
cool..