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Iain
08-03-2011, 06:31 PM
Speed Modelling Challenge #132 - Old Electronics.
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave must be used for modelling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

*************************************************

This week's topic is: Old Electronics

You know the stuff, transistors, semiconductors, diodes, CRTs, early microphones etc. The kind of stuff kids could pull apart and get excited about. Not like this modern stuff that is actually based on alien technology or secrets of dark magic.

Time Limit - 60 minutes.

Deadline - Wed. 10th August 2011. 22:00 G.M.T.

akaracquel
08-04-2011, 02:17 AM
http://slaughterhouse.com.au/LW/SPEED/132/CBJ1.jpg

Opened many joysticks to attempt repairing them as a kid, a model of what my paintbrush used to look like in the 80s :) Never had the Captain B.J. model, the packaging design made me laugh, did my best to keep it G-rated.

http://slaughterhouse.com.au/LW/SPEED/132/CBJ2.jpg

Tried to work with subdivisions, couldn't manage it. Not skilled enough to work inside that headspace yet. It's going to take a while for me to break out of a 2D/concept-heavy workflow. Feels like I was able to take one small step away from 2D in this challenge, pushed a few different buttons in modeler - however I could only do it at turtle-speed, 3.25 hours and the model has heaps of wayward polygons.

Enjoyed the speed modelling of others in the previous challenge, loved the pink flamingos :) Looking fwd to seeing more work from others, the next challenge and speeding up with time ;)

jonbee
08-04-2011, 02:36 AM
Okies, it's pretty damn terrible, and not exactly to scale but here goes:

http://www.newtek.com/forums/attachment.php?attachmentid=97156&stc=1&d=1312446855

http://www.newtek.com/forums/attachment.php?attachmentid=97157&stc=1&d=1312446855

Iain
08-04-2011, 05:10 AM
You wait all year for a good joystick and then two come along at once!

Great entries folks :thumbsup:

XswampyX
08-04-2011, 02:26 PM
Ahh the memories. Waka,Waka,Waka.....

http://i465.photobucket.com/albums/rr16/xXswampyXx/VintageMicrophoneWired.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/VintageMicrophone1_tonemapped.jpg

Myagi
08-04-2011, 03:40 PM
Geometry is too simplistic and yet went a bit over the time, so I'm skipping that. Mainly wanted give 10.1 a little test run :)


Ye olde render node

http://www.newtek.com/forums/attachment.php?attachmentid=97168&d=1312493779

jonbee
08-04-2011, 04:54 PM
I really love your render, Myagi

Iain
08-04-2011, 05:17 PM
Hai Myagi. Beautiful study.
And terrific modelling on the mike XswampyX.

XswampyX
08-05-2011, 12:21 PM
Thanks Iain. Not as tricky as it looked. :hey:

http://i465.photobucket.com/albums/rr16/xXswampyXx/VintageMicrophoneBuild.gif

jonbee
08-05-2011, 06:38 PM
Thanks Iain. Not as tricky as it looked. :hey:


Sneaky... I'm gonna have to steal that idea from ya :P

MDSPECIFIC
08-06-2011, 02:21 PM
Back to high school, basic digital electronics. :thumbsup:
Modeling 20min, texturing/rendering 30min.

RudySchneider
08-06-2011, 04:59 PM
Nicely done MUX, MDSPECIFIC, but I noticed an error in your logic diagram. The four RED lines shown in the attachment should be removed (along with the four junction "dots").

I know, picky, picky, picky...

MDSPECIFIC
08-06-2011, 11:27 PM
The four RED lines shown in the attachment should be removed (along with the four junction "dots").
I know, picky, picky, picky...

The lines are lines and dots are 100% junction. :D If you think different then that it's very picky like you said, or if you ask me - incorrect.
A had couple different versions of the same MUX scheme but I decided to put this one, with all those lines (your red marks) because it look best in my opinion.
Cheers! :thumbsup:

Dreamer
08-07-2011, 10:07 AM
XswampyX How did you do the wrapping of the plane in the second step?

RudySchneider
08-07-2011, 10:43 AM
The lines are lines and dots are 100% junction. :D If you think different then that it's very picky like you said, or if you ask me - incorrect.
A had couple different versions of the same MUX scheme but I decided to put this one, with all those lines (your red marks) because it look best in my opinion.
Cheers! :thumbsup:


Suit yourself. I'm not arguing whether it looks better, only that it's logically and schematically incorrect from my perspective as an electrical engineer. You're quite right that, with two switches, there are four possible combinations:
Channel 1 should be active with both switches OFF (00),
Channel 2 is active with Sel (1) OFF and Sel (2) ON (01),
Channel 3 is active with Sel (1) ON and Sel (2) OFF (10), and
Channel 4 is active with both switches ON (11).

Nonetheless, as I've already stated, it's an interesting (even if incorrect) piece of modeling artwork.

XswampyX
08-07-2011, 10:52 AM
XswampyX How did you do the wrapping of the plane in the second step?

Like so -> 97232

MDSPECIFIC - I wouldn't get too hung up on the texture, I don't even know what it is!, apart from a nice model.

MDSPECIFIC
08-07-2011, 03:15 PM
Suit yourself. I'm not arguing whether it looks better, only that it's logically and schematically incorrect from my perspective as an electrical engineer. You're quite right that, with two switches, there are four possible combinations:
Channel 1 should be active with both switches OFF (00),
Channel 2 is active with Sel (1) OFF and Sel (2) ON (01),
Channel 3 is active with Sel (1) ON and Sel (2) OFF (10), and
Channel 4 is active with both switches ON (11).

Nonetheless, as I've already stated, it's an interesting (even if incorrect) piece of modeling artwork.

I disagree with you. It's correct. If you fallow lines and joints you will see correct MUX 4/1 function, and if you ask me as master electronic engineer/programmer I would never remove those joints (correct scheme representation).
I agree with you that MUX scheme could be better in visual way for you to follow, like I did in Ver2 and ver3, but hey this is speed challenge, speed texturing from me here also I have many occupations right now.

Many good works!!!
Cheers guys/girls!

XswampyX
08-07-2011, 05:31 PM
I don't know if you can call this an instrument?

http://i465.photobucket.com/albums/rr16/xXswampyXx/stylophoneSml.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/stylophoneWired.jpg

Dreamer
08-08-2011, 07:34 AM
XswampyX
Thanks for that video. I did finally figure out that is was bend. I was trying conform to background with little success.

Rabbitpenny
08-08-2011, 10:39 AM
The insulator: Over time to complete the pole/supports.

Iain
08-08-2011, 02:54 PM
Really nice stuff Rabbitpenny, XSwampyX and MDSpecific :thumbsup:
Exactly the kind of random dated stuff I hoped we'd see :D

Ye olde Germanium Diode...............

KSSO
08-09-2011, 03:55 AM
Great modeling challenge... you guys rock!... very cool models and renders.

akaracquel
08-10-2011, 07:48 AM
Fantastic work, everyone! :thumbsup:

XswampyX, thank you for sharing the :gotpics: & video! :thumbsup: ^_^

XswampyX
08-10-2011, 03:02 PM
No problem. :) Thanks.

XswampyX
08-10-2011, 05:28 PM
Early hair dryer.

http://i465.photobucket.com/albums/rr16/xXswampyXx/HairDryer2Sml.jpg

And the wires....

http://i465.photobucket.com/albums/rr16/xXswampyXx/HairDryer2wired.jpg

Iain
08-11-2011, 10:21 AM
I suppose I better just start at the beginning: the two joystick entries brought back memories from different points of my adolescence.
A very colourful render from akaracquel (nice suggestive undertones too!)
And I just love the subtle flow of the different shapes on jonbee's one. Very cleverly done.

As usual, XSwampyX threw in some stunning entries with the mike, the stylophone and the hairdryer (past the deadline with the latter though.) Your output and techniques are inspiring :thumbsup:

Very detailed node from Miyagi with a cracking render to boot but unfortunately no wireframe(!)

The Multiplexer from MDspecific was beautifully modelled and rendered too but the amazing little details usually present in your entries weren't required for this one.

Loads of detail on Rabbitpenny's insulator but sadly, over the time limit.

Soooo, the winner is, Jonbee's joystick (ahem). A wonderful example of subpatch modelling without the creases.
It's one of those things that are much more difficult to do than they look.
Jonbee, you're up next week :hey:


Oh yeah it's me this week!............
http://www.newtek.com/forums/showthread.php?p=1173199#post1173199
Yes, B Climbing B !!

XswampyX
08-11-2011, 11:43 AM
Thanks Iain, and well done Jonbee. Nice. :thumbsup:

Have uploaded a video of the stylophone modeling. If anyone's interested. It's 5x faster than real time and full of mistakes.

http://www.youtube.com/watch?v=qkMK_pYPXcI

Well done all!

MDSPECIFIC
08-11-2011, 12:38 PM
Iain, good recap.

Congratulations Jonbee!

Iain
08-11-2011, 12:52 PM
Cheers guys.

Part inspired by Myagi's entry. A Nixie clock. Didn't really turn out like I hoped!...........

jonbee
08-11-2011, 05:14 PM
Thanks guys. Lot's of cool models this week ^^

speismonqui
08-11-2011, 11:51 PM
Thanks to XswampyX for the video, always a pleasure to watch lightwave running :)

A lot of trouble with the letters though, would you say drawing it in Illustrator is a better way to go?

XswampyX
08-12-2011, 12:13 AM
Heh, you could say that. It didn't seem so bad at the time, but watching it through, it does take a while.

I don't have Illustrator, and also would that fit into the rules? :devil:

Thanks. :)

cagey5
08-12-2011, 02:34 PM
Nice enries again everyone. This would have been my entry had I got around to finding the time last week.

Congrats jonbee.

speismonqui
08-12-2011, 05:00 PM
Heh, you could say that. It didn't seem so bad at the time, but watching it through, it does take a while.

I don't have Illustrator, and also would that fit into the rules? :devil:

Thanks. :)

you're right I guess not for the modeling challenges.

I was watching that video about "punching maya in the face" (lol), and it seems like rail extruding (or similar) is quite clumsy and time consuming with both maya and lightwave. Max's "render lines" option is an amazing way to get the job done.

Iain
08-18-2011, 03:45 AM
Thanks guys. Lot's of cool models this week ^^

Jon, if you need a hand setting up a new challenge, or if you want me to do it, just shout.

Cheers.

jonbee
08-18-2011, 09:54 PM
Jon, if you need a hand setting up a new challenge, or if you want me to do it, just shout.

Cheers.

Heya! Sorry, been terribly busy this week. If you would go ahead and do it, that would be awesome. Was thinking about a generic theme of Nano Scale. (Really tiny things)

Iain
08-19-2011, 01:06 AM
Done.............

http://www.newtek.com/forums/showthread.php?p=1175363#post1175363