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Serling
07-28-2011, 06:23 AM
Here's something that's been stumping me for 3 years:

I place a simple, single object in a scene and create a textured environment to allow reflections in that object, but I don't want the environment rendered as part of the scene, I just want it to be reflected in the object.

Any way to achieve this?

Lightwolf
07-28-2011, 06:26 AM
Use a small (i.e. 16x16 pixels or so) single colour image as a backdrop image (compositing tab).

That's one of the options.

Cheers,
Mike

Danner
07-28-2011, 06:42 AM
Two alternative ways.
Use an object for the backdrop instead of textured environment and have it unseen by camera.

Make a panorama image of your backdrop and place it in the surface editor as a reflection map. (this would render faster than the other methods)

wrench
07-28-2011, 10:30 AM
Make the single colour image bright red (255,0,0). That way you can use the Image Editor's editing functions to change its hue to anything you like if you want a coloured background, change its saturation if you want a white bg, or brightness to make black.

B

Dreamcube017
07-28-2011, 10:46 AM
Agreed. You could just use a reflection map in the material editor. This would indeed be faster as LW doesn't have to think about how the reflection would look.