View Full Version : Juicy Vita

Boris Goreta
07-18-2011, 04:37 PM
This is an ad with dancing and singing lemon & orange characters. They are trying hard to convince you that Juicy Vita is just the refreshment you'll need this summer. Done in 10.1. VPR was used extensively during production. It worked fast and rock solid. Final image was rendered using interpolated non cached radiosity, solution was solid compared from frame to the next frame even with relatively low sample count 256 for 1st bounce and 128 for 2nd. Render times: 5-10min on W5590. Rendered on http://www.garagefarm.net/

agency: UNEX, Planet B
client: Agrokor




07-18-2011, 04:44 PM
I appreciate the enthusiasm but I'm not convinced I need to drink this juice. lol, j/king

Well done, how much was done in LW? Just rendering?

Boris Goreta
07-18-2011, 04:47 PM
Everything except character animation was done in LW.

07-19-2011, 07:33 AM
Boris is a messiah master animator. Very nice work B! :thumbsup:

ps. But next time, can you turn up the saturation a little? I like my adds in colour! ;)

Boris Goreta
07-19-2011, 01:27 PM
I tried to saturate it even more but image started falling apart. :)

07-21-2011, 03:20 PM
very juicy... well done

07-22-2011, 02:11 AM
Great! Well done!

07-22-2011, 03:58 AM
Bueno trabajo!

07-31-2011, 06:28 AM
Great job mate. It is so good to see it final composite with the sound! ;)

08-01-2011, 03:05 AM

What GI method did you use? FG or MC? What were the settings for the cameras? (Persp, classic etc) and what mblur method was used?

Boris Goreta
08-01-2011, 04:10 AM
Here are the settings Cageman :

08-01-2011, 01:42 PM
Fantastic work!

08-01-2011, 06:49 PM
Here are the settings Cageman :


One final question... did you render this on a renderfarm, or batchrender out of LW?

Cheers, and thanks for the answers!


Boris Goreta
08-01-2011, 07:01 PM
I rendered it on http://www.garagefarm.net using latest 10.1 builds which were regularly updated on the farm together with plugins I was using.

08-01-2011, 07:06 PM
I rendered it on http://www.garagefarm.net using latest 10.1 builds which were regularly updated on the farm together with plugins I was using.

Thanks... I've got some content I want to test with this methology to see if I can get rid of GI-flicker without using the usual workarounds to deal with it.


08-02-2011, 07:11 PM
Cute commercial. The left guy is funny. I should really study messiah my license is gathering dust. How long have you been using messiah?
Is this a custom rig or using the autorigger in messiah then send to layout via plugin or mdd? Thanks.

Just saw your dinowaars at setuptab with messiah/3dmax. Nice work on that project as well.

Boris Goreta
08-03-2011, 04:21 AM
I've been using messiah for around 8 years I think. The rigs were custom built. This way I can keep the rig as simple as possible but still containing the advanced stuff I need to get them deform the way I wanted. I don't spend time on building armatures and user friendly controls since I'm the only one using it. :)

All scenes are messiah embedded into LW. This way I can jump from LW to messiah and back quickly and check for deformations, some issues can only be detected in LW such as texture deformation and joint deformation where the bad stuff can only be seen when the light hits it at a certain angle, some things can't be detected in messiah OpenGL. And also this way I have it all there under control, baking to MDD and loading it in LW is tiresome and on such short projects it is not a benefit but a burden.