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sony
07-14-2011, 05:52 PM
do u use the node or is it just a waste of time?

XswampyX
07-14-2011, 06:13 PM
Yes.

nickdigital
07-14-2011, 06:14 PM
The node editor is great. I recommend learning it. The node editor isn't just for surfacing. DPont has added amazing tools that make use of the node editor.

Sensei
07-15-2011, 02:22 AM
I don't use anything else but Node Editors..

JBT27
07-15-2011, 02:24 AM
Yes, definitely use the Node Editor ... but with surfacing, sometimes it's just easier to lay in a simple surface with the old layered system.

Use everything, but get proficient with understanding and using the nodes, because that will be the thing to use in the end.

Julian.

3DGFXStudios
07-15-2011, 02:55 AM
I don't use anything else but Node Editors..

same here!

JeffrySG
07-15-2011, 10:25 PM
I don't use anything else but Node Editors..

Yep, me too. :agree:

Dodgy
07-16-2011, 04:11 AM
Nodes is the way everything is going. Xsi, blender, maya, max, houdini are all either node based already or implementing them as we speak...

greg.reyna
07-19-2011, 09:07 PM
Is is me or would others too like to see more step-by-step examples of Node Editor use (particularly for surfaces)?

Often, texturing tutorials give us heavy-handed examples which, for example, show how to simply lay a procedural surface on an object. I am of course glad to see these because anything is better than nothing, but it's the subtle use of surfacing tools that are the tricks I need to learn.

The subtle shades and textures found in natural surfaces are even harder to duplicate when we've got to re-invent the wheel to get to square one. I wonder if those who have gone before us might consider sharing some of the fundamentals they learned along the way. The LW 10 Surfacing & Rendering manual is a good beginning but I could surely use more help than a sentence like: 'You can now modulate the transition of the attached texture.' Is this stuff always gonna be a 'find it yourself' kind of thing, or is there hope for those of us with wooden heads...?

Greg

UnCommonGrafx
07-20-2011, 05:58 AM
Greg,
I think, right now, the literature to be had is outside the community. That is to say, find tutes on Maya, XSI, Houdini and convert them to LW-ese.
Twofold ugliness here: language use is different. But hey, you ARE learning. lol
Secondly, 'they' all seem to have just the one node Editor. OHHHHHH, how I yearn for the DAY we get ONE NODE EDITOR in LW.

Once you get use to a singular window for it all, the hankerin' to keep it so is pretty high. Ha, that Core thingy sure was fun in this regard.


Oh, to finish up here: look at everything Bryphi77 has done with Dponts nodes. I am playing with pixel and image nodes and ... well, never knew we had such a compositor in LW!

I am using these two links and Denis' website/instructions to figure it out. VERY ADDICTIVE.
http://www.newtek.com/forums/showthread.php?t=99989
http://www.spinquad.com/forums/showthread.php?19309-New-options-for-Render-Management

http://dpont.pagesperso-orange.fr/main_en.htm

JeffrySG
07-20-2011, 07:27 AM
William did a bunch of videos on the node editor for surfacing. Make sure you look at the node videos here: http://www.newtek.com/lightwave/24hours_training.php
There are a bunch to get you started. :)
I have a little video on nodes as well in my free video section.

greg.reyna
08-18-2011, 08:29 PM
Thanks guys,

I was half expecting someone to say to me: 'That's a bit of a heavy-handed comment on your part, Greg.' To which of course I'd have to reply: 'Touche.'