View Full Version : Saving Transform Object when using FX Linker

07-14-2011, 04:35 AM
Hi there!!
I am using Fx Linker to clone geometry where my particles are... Once Ive done that I wana save all of the transformed objects that are replacing the particles after the simulation, but as I have cloned so many times my base geometry using fx linker I need to go trough every object and save all of them separetly in order to save their transform state...
Does anyone know a better way to do that?


07-15-2011, 11:50 AM
I wrote a script a while back which saves transformed objects in mass. Take a look at cp_SaveTransformed. If you have any questions feel free to ask.


07-18-2011, 01:24 AM
Downloading now... it looks like it is what I was looking for! I will let you know as soon as I got it working.
Big thanks!