View Full Version : Bug? Mesh(0) .name is still old name after Save As in Modeler

07-11-2011, 05:59 AM
Not sure if this is a bug, or if I'm doing it wrong again ;)

If I load an object in Modeler, and then do a "Save As..." manually in the interface, then launch a script which gets the object's name - it still shows up as the old name in the script - NOT the new name I just saved it as. This is despite Modeler reporting the correct new name in the popup dialog.

Is this weirdness expected or normal? thanks :)

07-11-2011, 06:29 AM
Nevermind. I'm a dope, it's late. I should sleep more.

I was using store() and recall() and accidentally traced out the old name because of that. sorry...