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colkai
10-08-2003, 01:40 PM
I just want to throw this open for some ideas.

I modelled a phone for a background/mid-ground object in a scene of mine.
Looknig at it now, many months on, I am, well, let's say, not thrilled at it.
So I decided to re-model it, but how?

Do I use polys with stencilled / drilled details.
Splines to built the details and main shape.
Metanurbs to get the shape with bevel / knife etc.. for details.

Given the object, I'm wondering how folks out there would tackle it ..and.. (here's the kicker ;)) which would you think is the most effective and fastest way to build it?

I'd be amazed if everyone came up with the same answer :D

Here's my model to be replaced anyhow.

js33
10-08-2003, 02:40 PM
Well the object is relatively simple. I would just make the base and bevel it to build it up then smooth shift where appropriate.
I don't see a need to use SubDs for it.

Cheers,
JS