PDA

View Full Version : Speed Modelling Challenge #128 - Retro Games



Iain
07-07-2011, 10:00 AM
Speed Modelling Challenge #128 - Retro Games
*************************************************
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave should be used for modelling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

*************************************************

This week's topic is: Retro Games.

This has kind of been covered before but this time, it can be a retro console or a toy or anything inspired by either. Retro is the key!


Time Limit - 60 minutes.

Deadline - Wed. 13th July 2011. 22:00 G.M.T.

Dreamcube017
07-07-2011, 10:18 AM
Hmm... I might have to think a bit on this one. Souns good though.

Um... out of curiocity... the rules say Modeler SHOULD be used... but does that mean we MUST use it? (I'll admit, I can model a little faster in another soft only because I spent a bit more time with it)
That being said, I'll still use Modeler, just wondering.

Iain
07-07-2011, 10:39 AM
Hmm... I might have to think a bit on this one. Souns good though.

Um... out of curiocity... the rules say Modeler SHOULD be used... but does that mean we MUST use it? (I'll admit, I can model a little faster in another soft only because I spent a bit more time with it)
That being said, I'll still use Modeler, just wondering.

Yep sorry - I've always meant to change that. It has to be Modeler.
Otherwise it wouldn't be a LW challenge.

Rendering can be done 3rd party though as it's a modelling challenge.

Iain
07-08-2011, 12:08 PM
My much loved, sadly missed Gameboy.

They churned out some great games for this old feller considering the terrible visuals and audio they had to work with.

OnlineRender
07-08-2011, 12:10 PM
LOVE IT . well doing this one ....

TripD
07-08-2011, 08:47 PM
25 mins....

TripD
07-08-2011, 08:49 PM
Ooops... that was a photo.. :devil:

BlueApple
07-09-2011, 08:22 AM
DigDug-

Spent just under an hour modeling and setting up in Layout.

Iain
07-09-2011, 02:05 PM
Nice entries guys.
Blueapple, that's exactly the approach I hoped some entrants would take :thumbsup:

BlueApple
07-09-2011, 04:14 PM
@Iain: Thank you, sir. I'm not in love with the composition or the render even, but it was fun to model.

Paul_Boland
07-09-2011, 07:33 PM
DigDug-

Spent just under an hour modeling and setting up in Layout.

Aw man, DigDug... Now there's a mountain of memories... I love this entry, it's very well done.
:thumbsup:

a sandwhich
07-09-2011, 09:28 PM
Here is my entry. Haven't seen these being played with in many years so I guess you could call them retro. Modeling < 5 minutes. I'm not sure if i got the rubber ball how I wanted. Hard to tell. I also modeled out an xbox, but that isn't really retro and I went over the time limit. The aspect ratio is kinda funny, everything looks skinny from my computer.

BlueApple
07-10-2011, 10:29 AM
Thanks for the comments, and everyone (Iain, TripD, a sandwhich) is banging out the usual high quality work.

I've been uploading ZBrush videos for some sculpts done recently, so I thought I'd do a video for LightWave, too. Below is a link to a time-lapse view at the modeling process (warts and all) with the Photoshop compositing at the end. Nothing is labeled, there isn't audio, etc. but if it's entertaining/useful to anyone- fantastic.

http://vimeo.com/26231809

XswampyX
07-10-2011, 11:44 AM
Great stuff. Liked the video BlueApple. :thumbsup:

http://i465.photobucket.com/albums/rr16/xXswampyXx/PacManGlass.jpg

But what's the game?

Edit to add the wires.

http://i465.photobucket.com/albums/rr16/xXswampyXx/PacManWired.jpg

Iain
07-10-2011, 01:44 PM
Nice render XsX. Love the caustics!

XswampyX
07-10-2011, 02:12 PM
Thanks Iain. I used Octane for the render.

Blast off and strike the evil Bydo Empire!

http://i465.photobucket.com/albums/rr16/xXswampyXx/RtypeWired.jpg

shrox
07-10-2011, 02:47 PM
Here is mine, 57 minutes. I never had one though...

a sandwhich
07-10-2011, 03:12 PM
Not to steal away from swampy, but this idea came up and I decided to go with it. Modeling was around 20 minutes. I also have the wires for the jacks here also. The ring around pacmans mouth was semi unintentional. I was trying to do something else but this happened as a result of some bad geometry. Oh well. Part of this render is incredibly difficult to view on monitors where darks are really dark. I would mess around with the settings to see some of the other part.

XswampyX
07-10-2011, 03:22 PM
Hey!

No problem. :) My Idea was "inspired" by BlueApples.
Anyway PAC-MAN is an Icon.

OnlineRender
07-10-2011, 06:54 PM
not a game but meh tis a toy :)

http://img850.imageshack.us/img850/2536/pngvg.png

http://img534.imageshack.us/img534/3505/wiref.jpg

Paul_Boland
07-10-2011, 07:13 PM
I love the glass PacMan set!! If they were real, I'd buy them!!

BlueApple
07-10-2011, 08:59 PM
@ XswampyX: the game is Dig-Dug. Great model and render, btw.

Wittywop
07-12-2011, 03:21 PM
So I was looking for reference images and I remembered this video I saw awhile ago. Enjoy!

http://www.youtube.com/watch?v=SxX_bVluflo&feature=related

XswampyX
07-12-2011, 05:33 PM
http://i465.photobucket.com/albums/rr16/xXswampyXx/rtypeV2.jpg

And a 850x850 divided plane with displacement.

http://i465.photobucket.com/albums/rr16/xXswampyXx/SPInvaders1.jpg

ToddSm66
07-12-2011, 09:52 PM
This is pretty bad for my first attempt at one of these, but I'm going to go ahead and post it anyway...

shrox
07-12-2011, 10:19 PM
Here is one of the characters from the Mattel Electronics Football game I made.

Of course in bright sunlight, you couldn't see anything...

Amurrell
07-13-2011, 08:23 AM
I actually had that game and there was a certain pattern that you could follow to score every time on the first play. Hours of fun as a kid.

Iain
07-16-2011, 08:54 AM
Great entries guys!! Really sorry I haven't judged yet.
Been away in the Yorkshire dales and my Blackberry had little or no signal.
I'll get onto it shortly.

No new challenge? 8/

Iain
07-17-2011, 02:07 PM
OK apologies again for the delay.
Some excellent entries on this one. I particularly liked BlueApple's deceptively simple Digdug, A.sandwich's perfectly proportioned Jacks and Onlinerender's nostalgia inspiring, and cleverly rendered, lava lamp.

TripD's jart brought back memories and Toddsm66's chicken was a very welcome (if slightly bizarre!) entry too.

For a winner, however, it came down to Shrox's very clean and accurate Football handheld and XSwampyX's highly detailed R-9.

And the winner is, XSwampyX for an amazing realisation of an old favourite (of mine :))

Congrats to all entrants-it was a very high quality challenge!

OnlineRender
07-17-2011, 03:10 PM
Well done XSwampyX

shrox
07-17-2011, 03:18 PM
Laurels for XSwampyX! What is the R-9? I googled it and found something similar.

a sandwhich
07-17-2011, 03:35 PM
It is a ship from an old side scroller game called r-type.

XswampyX
07-17-2011, 04:22 PM
Thanks all. :)

I remember when it first came into the arcade. The small sprites make it hard to see what the ship looks like.

http://demonically.com/1528-R-Type-Stage-2.html

BlueApple
07-17-2011, 06:27 PM
Congrats, XSwampyX. Your entry was excellent; a well-deserved win.

Great work everyone.

Iain
07-18-2011, 08:18 AM
Thanks all. :)

I remember when it first came into the arcade. The small sprites make it hard to see what the ship looks like.

http://demonically.com/1528-R-Type-Stage-2.html

Cool! It's playable :D

If you have an idea, maybe you could just start the next challenge early?

Iain
07-18-2011, 04:47 PM
It's up..........

http://www.newtek.com/forums/showthread.php?p=1166120#post1166120