View Full Version : Eki's plugpak in LW 10

06-30-2011, 10:50 AM
Does Eki's plugpak (CityGen and TreeGen) work in Lightwave 10? Has anyone tested it? If not, are there any other good cheap or free tree or building creation plugins for Lightwave that do work in 10? Thanks.

06-30-2011, 11:00 AM
I haven't tried CityGen in a while. I don't even know if it works in 9.6.

For trees check out DP's Verdure plugin. http://dpont.pagesperso-orange.fr/plugins/Verdure/DP_Verdure.html (Win32 only at this point)

06-30-2011, 11:03 AM
Citygen works in 9.6.

When you say only 32 bit, does that mean that if I run the 32 bit version of Lightwave it'll work or do I have to have the 32 bit OS?

Ah NICE. Thanks. I'll be sure to give this a shot.

Oh, since this is sort of a landscaping topic as well... I'll go ahead and ask here.

Is there a way to create terrain in Lightwave with brushes or something or do I need a plugin for that?

06-30-2011, 11:07 AM
It will work in the 32bit version of Lightwave, but won't work in 64bit Lightwave.

Most of us probably keep previous versions of LW installed so we can use older plugins if we need to. If LW10 broke the script/plugin (and I am not saying it did), you could still use 9.6 to build the cities and load the model in LW10 for animation/rendering.

06-30-2011, 12:12 PM
You can install Lw 32 bit and plugins for 32 bit version in x64 systems.
You don't need to install a 32 bit system.

06-30-2011, 12:19 PM
Cool thanks.

I guess my previous second question was missed.

Is there a way to craete terrain in Lightwave like with brushes or do we need to use subpatches and displacement or something?

07-01-2011, 10:06 PM
William Vaughan did a video showing a technique for using morphs and the airbrush tool to deform a subdivided plane. It might not be exactly what you're looking for, but it might work for you.

Using Endomorphs in the Modeling process:

07-01-2011, 10:20 PM
This way works good for creating landscapes: http://www.foundation3d.com/index.php?categoryid=39&p2_articleid=105