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Lewis
06-26-2011, 02:16 PM
Hi !

I've worked (model, texture, scene, render) at one ArchViz competition recently with one of our local architects (Ivan Filipovic) and concept he made actually won our local competition/contest. It's actually already 2 months old but I've been busy with other stuff so i didn't show it yet (nor updated to my WEB :)).

Here is some more info about idea/concept at Manhattan for those who are more interested - http://www.archdaily.com/132187/fashion-hotel-and-bridge-ivan-filipovic/

And here is few renders (Night shot was very, very long to render due hundreds of lights (few of them in each room and rendered in separate passes for later composition)

Markc
06-26-2011, 02:40 PM
Fantastic work, the integration into the photo's is spot on. :thumbsup:

MAUROCOR
06-26-2011, 02:43 PM
Very nice, Lewis!!
Concept and art are soberb! Congratulations to both of you!:thumbsup:

brunopeixoto
06-26-2011, 06:33 PM
Amazing!!!!!

Lewis
06-27-2011, 12:16 AM
thanks :)

Mitja
06-27-2011, 01:55 AM
Just great!!!

Matt
06-27-2011, 06:54 PM
Top notch Lewis (but I wouldn't expect anything less from you!)

Lewis
06-28-2011, 12:32 AM
Thanks guys, it's been fun (but rush) project so I was very glad when it was finished :).

ingo
06-28-2011, 10:51 AM
Nice one, although the reflection in the second pic is obviously wrong, but i guess you had no photo from the other side of the building. I dont like the night shot though, the projections on the facade are to disturbing to understand the structure of the building.

Lewis
06-28-2011, 12:50 PM
Nice one, although the reflection in the second pic is obviously wrong, but i guess you had no photo from the other side of the building. I dont like the night shot though, the projections on the facade are to disturbing to understand the structure of the building.

Ofcourse it's not real building reflections form right side but man it's not about possible Architecture it's more "Fashion" and it's built without ANY resource photos from real location ;). Its supposed to be "flashy and sparkly" to impress judges which obviously succeeded since we won that contest ;).

If you need to look at structure I can send you blueprints and wireframes of mesh :D.

ingo
06-29-2011, 02:31 AM
Thats true, sometimes its better to hide the crappy architecture behind some shiny bling bling stuff :D

Larry_g1s
07-05-2011, 01:40 PM
Way to go Lewis!

corny
07-07-2011, 10:15 AM
Wowooo.... Wish I had half of ur skill... :thumbsup:

Svenart
07-16-2011, 05:42 AM
I think it looks great. Very well done, bravo!

lkyjp24
07-20-2011, 08:17 PM
good city design!

nickdigital
07-20-2011, 09:51 PM
Beautiful images.

yaschan
07-20-2011, 10:53 PM
Great work!!

Fadlabi
07-21-2011, 08:38 AM
very nice!

archijam
07-21-2011, 09:14 AM
Nice work Lewis!

Boris Goreta
07-21-2011, 09:15 AM
Exceptional work Lewis ! Are the stairs in the night shot lit this way or is radiosity sample count too low ?

Lewis
07-21-2011, 12:38 PM
Exceptional work Lewis ! Are the stairs in the night shot lit this way or is radiosity sample count too low ?

There are lights in elevators but stairs have little bit of splotches and little bit of lights passing through and bending, shining though glass sides of elevators so it's little bit of everything. And i didn't have time for better GI since it was already rendered 23 hours on 6 core CPU, Renderer is very slow when you throw in lot of lights :(.

Thanks all.

Boris Goreta
07-21-2011, 02:32 PM
26 hours seems over the top. You should consider using only one or no lights at all and solve the lighting using luminous polygons which don't add nothing to render times.

Lewis
07-21-2011, 02:35 PM
26 hours seems over the top. You should consider using only one or no lights at all and solve the lighting using luminous polygons which don't add nothing to render times.

23 not 26 and yes it's outrageous but that's the way how Area lights work when you have hundreds of them (and yes I had them only at level 3 ;)). It's even slower with IES :D.