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chco2
06-24-2011, 07:14 AM
Speed Modelling Challenge #126 - Frames
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave should be used for modelling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

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This week's topic is: Frames.

Anything Frames!
Car-frame, picture-frame, defensive-frame, window-frame, m$windows, amiga-windows ;), as long as it's a frame one way or the other!

Time Limit - 60 minutes.
Deadline - Wednesday 29th June 2011. 2200 GMT.

Iain
06-24-2011, 07:56 AM
Cool! Plenty of scope there! I think I have an idea...................

COBRASoft
06-24-2011, 08:23 AM
Great idea! I really have to find time for these challenges again :(.

torturebori007
06-24-2011, 02:20 PM
I am finally going to do this challenge, Im just starting out in in 3d. But i find this to be of a great learning experience.

a sandwhich
06-24-2011, 05:25 PM
Still can't get a good wood texture. took about 10 minutes to model the frames, the dresser underneath was from a previous challenge that took about 30 minutes to model. The first picture was with the original texture, the second with a different one.

Oedo 808
06-24-2011, 07:40 PM
Still can't get a good wood texture. took about 10 minutes to model the frames, the dresser underneath was from a previous challenge that took about 30 minutes to model. The first picture was with the original texture, the second with a different one.

You could try CG Textures (http://www.cgtextures.com/), it's not very clear in the render I'm afraid, but I picked up the image for the wood surface shown here (http://www.newtek.com/forums/showpost.php?p=1147769&postcount=35).

a sandwhich
06-24-2011, 07:51 PM
Ok. Does the texture come with images for normal map and specular? Or is it just the picture.

Oedo 808
06-24-2011, 09:00 PM
It's just the picture, although that was all I used. I was thinking about adding some BRDF, but I... probably couldn't be bothered :p You could make instances of the picture in the image editor and use those for bump and spec etc before going too heavily into it in a photo editor.

Iain
06-25-2011, 02:48 AM
Nice frames a.sandwhich. I'm sure I've said this before but you must stay away from procedurals if you want realistic wood surfaces.
Simply Cubic mapping a decent jpeg in the color channel is 90% of the job.

A gradient for reflection completes it unless it's unfinished timber and then all you need to do is copy the jpeg to bump.

Timber frame house construction. 50 minutes modelling. (Apologies for the repeating textures and all the missing members)................

a sandwhich
06-25-2011, 11:59 AM
Ok, I used one of the wood floor textures I had lying around. It is a bit better, but I probably should have smoothed out the hard lines between the boards in photoshop. Like the house. It looks a bit like mine.

XswampyX
06-25-2011, 03:37 PM
That looks a lot better a sandwich. :thumbsup:

About 1 hour .....

http://i465.photobucket.com/albums/rr16/xXswampyXx/pictureFrameWired.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/PhotoFrameSml_tonemappedPB.jpg

I wanted to get some more details in, but ran out of time.

Oedo 808
06-25-2011, 04:46 PM
Nice framework Iain, it looks like one of those models that would start out being straightforward, but rapidly become a bit of a time sink.

a sandwich, aye, that's a lot better, I like the pictures you have framed :)

That's lovely detail XswampyX, my brain hurts just following that poly flow, nice work.

a sandwhich
06-25-2011, 05:44 PM
Painting on the wall. Modeling around 25-35 minutes. On one monitor it looks not so great but on the other it looks the way it is originally intended. So when looking at it think: "hmm. this is probably better on another monitor, so I shall give it extra points". Maybe? :hey:

COBRASoft
06-25-2011, 08:55 PM
XswampyX: your wires... tutorials please!

Iain: nice idea!

chco2
06-26-2011, 01:46 AM
Top entries guys :thumbsup:
Good luck for the one judging this weeks challenge :D

Oh wait... darn :hey:

chco2
06-26-2011, 07:07 AM
Just under an hour modeling (there's more detail than seen in the render)

render:
http://files.designburo.nl/lightwave/newtek_forum/frame.jpg

wire:
http://files.designburo.nl/lightwave/newtek_forum/frame_wire.jpg

More details:
http://files.designburo.nl/lightwave/newtek_forum/frame2.jpg

Last one:
http://files.designburo.nl/lightwave/newtek_forum/frame3.jpg

XswampyX
06-26-2011, 07:59 AM
Very good Chco2, a bit creepy.

http://i465.photobucket.com/albums/rr16/xXswampyXx/GlassesFrame.jpg

Rendered in Octane. In 2 minutes. :hey:

ch.schrul
06-26-2011, 10:24 AM
Great entrys, guys! I'm very impressed! :thumbsup:

Here is mine... a "time"- frame... the clock is ticking for lightwave... :D

Modelling: 50 min. Well, I would say not my best modell (around 250'000 polys...) :D

Texturing, scene setup and rendering: 10 min

Chris

Amurrell
06-26-2011, 02:57 PM
Simple, more of a speed practice for myself.
Modeled in less than 10 min.
Horrible lighting and composition a lot longer :)

96198

96199

Iain
06-29-2011, 03:51 AM
Nice work everybody.
Those glasses look great XsX. Maybe a strong light source from above would lift the image a little but the render quality is excellent.

MDSPECIFIC
06-29-2011, 07:37 AM
I'm back. :D
Cool 3d work guys!

cagey5
06-29-2011, 08:44 AM
Ran out of time with this. Too much time spent trying to join cylinders together and forgot the clock so not much detail to speak of and no textures. But at least I practised some long forgotten methods.

XswampyX
06-29-2011, 03:34 PM
Nice work everybody.
Those glasses look great XsX. Maybe a strong light source from above would lift the image a little but the render quality is excellent.

Thanks Iain. I gave it a try. I only have the demo version at the moment, so I had to set all the textures again. Looks better. :thumbsup:

http://i465.photobucket.com/albums/rr16/xXswampyXx/Glasses2.jpg

MDSPECIFIC
06-29-2011, 04:05 PM
Modeling 35min, texturing/lightning 20min.

COBRASoft
06-29-2011, 07:46 PM
MDSpecific: nakedness framed :)! Nice done though.

MDSPECIFIC
06-30-2011, 05:14 AM
^
I had very limited time and I'm admitting that was the first thing that cross my mind. :)
It's not nudeness really, it's an art. We have one eye here, one smile, two pinning boobs and one sexy body in bikini. :D
Damn it I wish I had more time. :thumbsup:

Complete scene was modeled, photos, wires, laundry pegs. Background is combination of turbulence and crust procedurals, faking bokeh effect and just one red area light.

Cheers!

Derrick_SA
06-30-2011, 06:06 AM
nice concept there chco2,

derrick

chco2
06-30-2011, 10:58 AM
Thanks Derrick!

Gimme about two hours to judge this callenge, first need to put the kids to bed ;)

Dreamcube017
06-30-2011, 11:10 AM
That looks a lot better a sandwich. :thumbsup:

About 1 hour .....

http://i465.photobucket.com/albums/rr16/xXswampyXx/pictureFrameWired.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/PhotoFrameSml_tonemappedPB.jpg

I wanted to get some more details in, but ran out of time.

Wow NICE. I like the lighting near the bottom corner of the frame.

Also did you use some sort of splines or curves to get that design around the frame?

chco2
06-30-2011, 12:13 PM
Well then, judgement time!
As mentioned earlier, some really nice entries! Actually.. All nice entries and a pain to judge as they all have something I admire!

Here goes (in order of posting) :

a_sandwich [photo-frames]
Simple, plain and elegant. Some frames could have a bit less sharp edges, but I must have a dozen frames like those at home! The cupboard in the first render actually makes a really good couch :) unfortunatly no wires..

Iain [timber frame house]
2nd entry and a really nice one. I like lots of detail and although a lot of repeating can be done (or is done) with building the object, it does not show. Me like! and If I'm not mistaken every frame part is beveled. Nice!

XswampyX [pictureframe]
Our subpatch guru. Very clean model and very nice detail. I think many of us, including me would like for you to screenrecord the way you created the detail!

a_sandwich [wall-painting]
Nice render and nice model. Like this one better than the 1st. Again, use some bevels now and then to avoid the really harsh corners. You did great work on the detail (really!) and some of the nice corners then just popout even more. Like the loose wobbling line a lot! Again no wires..

chco2 [opens closed doors]
Think I'll be using similar one for a marketing add I need to create soon :)
btw.. My house is actually about 20 meters left from the left tree ;)

XswampyX [frame glasses]
Excellent clean model, unfortunately now wires so it can't join the challenge.

ch.schrul [time frame]
Very nice out of the box thinking! Bit heavy on the polys, almost as if you freezed a subpatched model :) Plenty of small details (such as the extra small bevel on the top of the hourglass :thumbsup:). Final render is a but too smooth though. Make sure you have the smoothing angle of your material between 34 and 39 for such a model.

Amurell [negatives frames]
If you've had a different background for your render it would be hard to figure out if it was a render or an actual picture. Nice model! Clean and simple and realistic! BTW.. if I say a simple object, I do not mean it is simple to create, I mean clean and less is better! Please note this if I ever use the word simple! :)

Cagey5 [part of bicycle frame]
Too bad you ran out of time, would have like to see it finished and dressed up! Very clean (see avoiding the word simple!) and detailed. What else can I say :)

mdspecific [photoframes]
Like the clothpins (or whats the english word for it?) and the idea! You should have left the picture black and white, would have made a nice contrast to the background. Nice render, good model (bot LW and the women :P) !:thumbsup:


Allright then without further comments (plenty to find above) :
#3 ch.schrul time frame
#2 XswampyX with pictureframe (Would have been ch.schrul if it wasn't for the really high polycount)
#1 Iain with the timber frame house

Congrats Iain!

Hope I did not offend anyone with the judging!

a sandwhich
06-30-2011, 12:19 PM
Just realized, I never posted wires. Whoops.

chco2
06-30-2011, 01:59 PM
I've edited the results due to the fact that I totally missed the fact a_sandwich didn't post any wires in time. Sorry guys!

chco2
06-30-2011, 02:01 PM
Sorry that I couldn't include them for judgment..


Just realized, I never posted wires. Whoops.

XswampyX
07-01-2011, 12:31 AM
Well done Iain, nice house you have there. Why do I want to see a giant ball roll into the scene and flatten it? :)

Chco2 - Your marking was top notch. It's tough at the top.

Iain
07-01-2011, 01:34 AM
Cheers Chco2 :)

It was a tough week right enough-surprised I got this one.

COBRASoft
07-01-2011, 02:45 AM
Congrats Iain!

cagey5
07-01-2011, 10:13 AM
Congrats Iain.

MDSPECIFIC
07-03-2011, 06:30 AM
Congratulation Iain!