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Taran-Q
06-17-2011, 09:08 AM
I have been playing around with changing color based in PartiD (http://www.nttoaster.com/forums/showthread.php?t=99481)
I got it to work but how to reduce the effect of the node function?
I have divided a plane into squares and gave each sqaure a different part name.
Used Part.Info, Part.Move and gradient to color each part differently like in the above thread. Now I would like to reduce the effect of the coloring (like layer opacity).
Any ideas?

Sensei
06-17-2011, 09:10 AM
Use Color Mixer node.

Taran-Q
06-20-2011, 12:39 AM
Great thanks!

Taran-Q
06-22-2011, 12:44 AM
Well I have been playing around but can't seem to get the desired effect....
It just seems to be 100% or nothing ?

dpont
06-22-2011, 01:15 AM
...I got it to work but how to reduce the effect of the node function?
I have divided a plane into squares and gave each sqaure a different part name.

You don't need to set different part names in Modeler,
Part Move node works with unconnected part/pieces
of geometry or unwelded polygons, like for breakable
mesh in HardFX.

Denis.

Taran-Q
06-22-2011, 02:33 AM
Thanks Denis, good to know.
I used the Kray autoparts plugin to quickly assign different partnames :)

Taran-Q
06-23-2011, 12:56 AM
My question remains :

How to use the Color Mixer Node to reduce node effects (like layer opacity)

dpont
06-23-2011, 01:05 AM
Changing the color in this setup is even not related to DP Kit
Part Move node, there are plenty of ways to do this,
first you can edit the color in the Gradient node, or changing
the Saturation/Contrast in a Color Tool node or a db&w Simple Color
Corrector node, or blend the color with a grey...

Denis.

Taran-Q
06-23-2011, 04:23 AM
Guess I never realy understood nodes, almost no good tutorials, lots to learn ....

Taran-Q
06-30-2011, 06:01 AM
Still wrestling with nodes :

I have a low poly (UV textured) car that I would like to clone and color filter using nodes.
I managed to get different colors for each car by using ObjectID node and gradient.
But still having problems to get nice effect using blending modes. It seems like the blending modes have little to no effect?
Any suggestions?

Sensei
06-30-2011, 06:13 AM
All color data are coming from your image, and Bg Color input is ignored..

Taran-Q
06-30-2011, 08:21 AM
Well could you point me in the right direction ...

UnCommonGrafx
07-24-2011, 11:51 AM
Sensei was saying,
You have nothing to mix for the blending modes to work on.

Two whites make a white; one white and nothing make white. The latter is what you have and there's nothing for their to intermingle with.


I could say it a few ways, it's all the same gist: put something in your background slot.