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XswampyX
06-16-2011, 11:24 AM
Speed Modelling Challenge #125 - Folly (Architectural)
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave should be used for modelling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

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This week's topic is: Folly (Architectural).

95939

In architecture, a folly is a building constructed primarily for decoration, but either suggesting by its appearance some other purpose, or merely so extravagant that it transcends the normal range of garden ornaments or other class of building to which it belongs.

If you don't manage to finish within the 60 minutes, post it anyway and call it a ruin. :hey:

Time Limit - 60 minutes.
Deadline - Wednesday 22th June 2011. 2200 GMT.

chco2
06-16-2011, 11:57 PM
Nice topic!

Iain
06-18-2011, 04:14 AM
Ooh interesting! Need to come up with something a bit different for this.

BlueApple
06-18-2011, 09:54 AM
I used the first piece of reference from Wikipedia that struck me. Built in Modeler, textured and rendered in ZBrush with some post in Photoshop. The model is pretty rough, but it's been a while since I've had to import a low-poly object into ZB without being allowed to sculpt it further :).

BTW, all of you have been banging out some great work in these threads.

Oedo 808
06-18-2011, 10:01 AM
Good topic. Nice one BlueApple, that looks perfect for a gazebo to have an afternoon cuppa in. Now if only I had the garden for it.

BlueApple
06-18-2011, 11:29 AM
Thanks, Oedo 808.

Here is a LightWave render.

Dexter2999
06-18-2011, 03:18 PM
For Ian:

Try this one out for size
http://tinyurl.com/5vqftxk

XswampyX
06-18-2011, 04:22 PM
Looks good BlueApple, is that a surfer on the top?

Just for fun...

http://i465.photobucket.com/albums/rr16/xXswampyXx/Folly3dWired.jpg

http://i465.photobucket.com/albums/rr16/xXswampyXx/Folly3e_tonemapped.jpg

BlueApple
06-18-2011, 11:19 PM
Looks good BlueApple, is that a surfer on the top?

Honestly, I initially only looked at the low res version of this photo (http://upload.wikimedia.org/wikipedia/commons/b/bf/The_Beacon_Staunton_Country_Park.JPG) on Wikipedia and couldn't make out what was up there. I figured that there was someone standing on top, circled by leaves. Perhaps I could've done a little more research first :)

torturebori007
06-19-2011, 06:35 AM
Honestly, I initially only looked at the low res version of this photo (http://upload.wikimedia.org/wikipedia/commons/b/bf/The_Beacon_Staunton_Country_Park.JPG) on Wikipedia and couldn't make out what was up there. I figured that there was someone standing on top, circled by leaves. Perhaps I could've done a little more research first :)

To be honest I thought the same about a person up there. go figure. Makes for fun.

XswampyX
06-19-2011, 01:45 PM
Yep, I think the man on top looks way better than some boring old flag pole holder. The rest of it is spot on.

96013

Seems you need to turn on double sided for the ivy to cast a shadow. :foreheads

Oedo 808
06-19-2011, 02:08 PM
Anti-gravity, now that is an extravagance :)

Nice work, the foliage and the grunge are pretty cool.

cagey5
06-20-2011, 08:14 AM
Not had a go at one of these for ages so here's my attempt.

Subject 'The Lantern' at Lyme Park Country Estate, near where I live.

Time 40 minutes..ish

Iain
06-20-2011, 08:45 AM
Nice modelling folks.

I will do a folly or two I've seen online but this is what I thought Norman Foster's treehouse might have looked like. 25 minutes modelling.

Amurrell
06-20-2011, 11:45 AM
Looks like the treehouse would be a little hot in the sun. Kind of like an ant under a magnifying glass. :)

XswampyX
06-20-2011, 06:16 PM
Great entries! keep 'em coming.

http://i465.photobucket.com/albums/rr16/xXswampyXx/Folly4_tonemapped.jpg

Heh, no hover. :)

BlueApple
06-20-2011, 07:20 PM
Please disregard that first mess I posted. I think I had been a little sleep deprived when I made it. Below is a new entry... I hope to texture it before Wednesday.

chco2
06-21-2011, 11:00 AM
Great entries guys!

Here's mine, based on the Vancouver folly coal harbour.
Stopped modeling at 60 mins.

Render 1:
http://files.designburo.nl/lightwave/newtek_forum/folly1.jpg

Render 2:
http://files.designburo.nl/lightwave/newtek_forum/folly2.jpg

Wire:
http://files.designburo.nl/lightwave/newtek_forum/folly_wire.jpg

XswampyX
06-21-2011, 04:46 PM
That looks great Chco2. I think the cyclists have chosen a pretty bad spot for their lunch.

chco2
06-22-2011, 12:02 AM
Thanks!
It's one of those really hot days ;)

BlueApple
06-22-2011, 06:37 AM
Here is a paint and render job out of ZBrush. Note I did increase the geometry in ZBrush while painting, but did no sculpting on the mesh; only color was added.

chco2- That model looks great. The design reminds me of Baba Yaga's house.

Iain
06-22-2011, 09:24 AM
Really nice entries Blueapple, xswampyx and chco2!
(Man, what a mouthfull-you guys must've had a hard time at school!)

This is based on a little odddity I saw. Modified slightly and moved to the rugged scottish countryside.

cagey5
06-22-2011, 11:16 AM
Just a very quick texture. Spent far too much time reading a very long thread ...

chco2
06-22-2011, 12:50 PM
I hear ya!


Just a very quick texture. Spent far too much time reading a very long thread ...

Oedo 808
06-22-2011, 03:37 PM
Just a very quick texture. Spent far too much time reading a very long thread ...

As an often last minute entrant this was my downfall too.

Nice work folks, and XswampyX, I was just poking fun, no way I'd have done it differently. :)

chco2
06-22-2011, 04:00 PM
Iain,

Who was updating the sticky for the speedmodeling challenges again?
They are waaaayy behind ;)

XswampyX
06-22-2011, 04:53 PM
Here we go then.....

BlueApple - 'The beacon' - I know you withdrew it, but I don't know why. It's a simple structure and I think anybody who had seen the original would recognize it immediately.

Cagey5 - 'The Lantern' - nice & clean modeling. I don't think you have wasted one poly in there. good job and nice render.

Iain - 'Tree Onion?' - Great model and render. At first glance it looks like some kind of futuristic UV torture device. But on closer inspection I see a telescope, so it's only for night time use. Hope those chairs are made from asbestos.

BlueApple - 'Stairs to Lilly' - Nice modeling, and a lot more intricate. Sometimes it's better the second time around and I hope there was an easy method for modeling the stairs.

Chco2 - 'Vancouver folly' - Great render! I thought you had put those poor people in the shade but it's a real shadow. Looks better than the original and that's an awful lot of boards to model, good job.

Iain - 'All seeing eye' - nice idea, looks kind of masonic. Lovely detailing on the porch/entrance. really sets it all off.

Well this week the winner is.... Cagey5 with 'The lantern'. top marks for clean modeling and capturing the reference object perfectly. The wire render looks lovely! Well done.

Well done all!

Oh and Oedo 808. No problem. You were right, and I'm not that sensitive. :)

cagey5
06-22-2011, 05:03 PM
Wow. Surprised to say the least, there was some top class modelling and some good imagination too, from everyone else. Thanks muchly. :)

BlueApple
06-22-2011, 05:13 PM
Well done, cagey5. We'll see you in the next challenge :)

cagey5
06-22-2011, 05:18 PM
I'll certainly try. I set mine starting next week yes?

Oedo 808
06-22-2011, 06:19 PM
Well done cagey5! :thumbsup:

Yes, you will set next week's challenge, I believe it's chco2 up next for this week's.

chco2
06-22-2011, 11:50 PM
Ahh yes.. Gotta run now, but will post it today. Gives me some time to think :)

Well done cagey!

COBRASoft
06-23-2011, 08:23 AM
Congrats Cagey5! Nice entries all.

Cloak&Dagger
06-23-2011, 09:08 AM
chco2 and XswampyX, I'd love to know your methods for "randomising" your models (bricks for swampy and wooden slats for chco2).

Just working on something that requires large amounts of it and i am trying to find the best/quickest way!

Thanks

CnD

Iain
06-23-2011, 09:26 AM
Congratulations Cagey5 :thumbsup:

cagey5
06-23-2011, 09:33 AM
Thanks again all, I have a topic in mind. Catch you next week.

COBRASoft
06-23-2011, 09:57 AM
Cload&Dagger: Jitter can help some, random selection from LWCad can help too. But in the end, I guess it's a lot of manual tweeking :).

Cloak&Dagger
06-23-2011, 10:25 AM
Cload&Dagger: Jitter can help some, random selection from LWCad can help too. But in the end, I guess it's a lot of manual tweeking :).

Bugger - I was hoping I was missing something :)

COBRASoft
06-23-2011, 12:11 PM
Hehe, it is very possible I'm missing something too then :). Hopefully one of the more advanced members of this forum has a better method than what I suggested.

XswampyX
06-23-2011, 02:05 PM
Hehe, it is very possible I'm missing something too then :). Hopefully one of the more advanced members of this forum has a better method than what I suggested.

Not saying I'm advanced or anything, but I used the array tool and then the jitter tool. X=0.5m Z=0.5m but no Y jitter.

http://i465.photobucket.com/albums/rr16/xXswampyXx/MakeWall-1.gif

You could also bake a normal map from one section of your wall and just use that. Most people wouldn't realize. The one on the right is a normal mapped six poly cube, baked from the wall on the left.

http://i465.photobucket.com/albums/rr16/xXswampyXx/MakeWall.jpg

Cloak&Dagger
06-23-2011, 03:50 PM
Not saying I'm advanced or anything, but I used the array tool and then the jitter tool. X=0.5m Z=0.5m but no Y jitter.

You could also bake a normal map from one section of your wall and just use that. Most people wouldn't realize. The one on the right is a normal mapped six poly cube, baked from the wall on the left.


Thanks for the response!

What's the best way of getting the normal map out?

I did have a quick look but it all seems rather convoluted.. Are there really no native ways of doing it?

Edit: found PB Texture Baker

Cloak&Dagger
06-23-2011, 04:42 PM
I cant seem to get results anywhere near as good as that.

The result ends up being blocky and undefined. What are you using to get your normal map?

Thanks

XswampyX
06-23-2011, 05:09 PM
http://i465.photobucket.com/albums/rr16/xXswampyXx/WallNormalText.jpg

It's a 2048x2048 texture, set at 250mm in front and 250mm behind. Using multi sample X 8.

Made using PB Texture Baker.

You need to get your low rez layer as close as you can to the hi rez one.

Why not start a new thread, and post your wall model?

Cloak&Dagger
06-23-2011, 05:36 PM
thanks for the help and info.

And sorry for the hijack. :)

chco2
06-24-2011, 07:15 AM
Better late than never ;)

Here's the new challenge ! (http://www.newtek.com/forums/showthread.php?t=120354)