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webshot
10-06-2003, 07:47 PM
I have a 2 part question.
1. Does LW have a ground plane object. Like in max (brazil) you can extend a ground plane out to the edge in all directions (not a a plane primitive. (I looked int he book and could not find anything)

2. When people have make a model and it is all white including the ground how is that done (it also looks kinda powdery)? I'll try to find an example I know that explanation sucked.

renderingfarmer
10-06-2003, 11:00 PM
To answer the second question, I think you are most likely referring to images rendered with radiosity turned on; they will look white because they haven't been textured yet, and that gives it a powdery look. Here are two examples of what I MEAN:

http://vbulletin.newtek.com/showthread.php?s=&threadid=10434&highlight=ninja

http://vbulletin.newtek.com/showthread.php?s=&threadid=11448&highlight=radiosity

Is this what you mean?

webshot
10-07-2003, 12:06 AM
yes that is it exactly. How is this done? Could you also help me with the other question I had?

tasmanian
10-07-2003, 12:46 AM
To have a ground plane in LW you have to actually make a plane primitive, as you call it.

The "white powdery look" is extremely easy, that's how everything looks by default if you don't put any textures.
Any object that is made in the LW modeler gets a default texture (a sort of mid-grey) if no other texture is assigned to it.
If you load an object like this in layout and render you will get this kind of look.
The "softness" is achieved through the lighting setup. The softer the shadows the more "powdery".

riki
10-07-2003, 03:39 AM
try 'Make Base' http://www.flay.com/GetDetail.CFM?ID=1816

toby
10-07-2003, 09:48 PM
Once you have your white plane and object, go to 'global illumination' and turn on 'enable radiosity'. Backdrop radiosity will look fine for this, and render the fastest, experiment with backdrop color and radiosity settings above 100%, sometmes 300 or even 500% is in order.

Max Wolf
10-08-2003, 11:49 AM
try this man.
http://www.newtek.com/products/lightwave/tutorials/rendering/globalillumination_skydome/globalillumination_skydome.html