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06-03-2011, 11:37 AM
This is a small part of bigger office scenery, what I have done.
I am learning how to use LightWave and especially Layout.

- Cactus spines are done with DP Instance.

- I have used db&w ShaderMeister for global AO pass,
and this pass is just "multiplied" to final clean LightWave image.
(I do not know how to do it correctly :help:).

- Those cords were quite difficult to set up in Layout.
I used two different techniques, Bones and Joints
(It is still not quite clear to me, how do they work)
and CurveConform deformer which is quite easy to set up.

Modeling and rendering: NewTek LightWave 10.1 Build 2121,
Post-Processing: Adobe Photoshop CS5

06-04-2011, 01:01 PM
Here is a couple of renderings.
Clean render, Ambient Occlusion render and VPR AO render test part of the scene.

06-04-2011, 01:31 PM
Looks good.
I can't help but think you're maybe trying to crowbar too many techniques into what is a simple interior render.

For example, cables are better modelled into their final shapes at the outset and AO is often unnecessary if you understand fundamental radiosity and lighting principles.

That said, there's no harm in learning as much as you can :D

06-04-2011, 05:49 PM
I really like the modelling :) keep up the good work,
i'd love to see a render of the entire scene.

06-05-2011, 04:18 AM
I like the interior... looks pretty good in my opinion.

06-05-2011, 05:00 AM
@Iain - Thanks for the comments.

Yes, there is many areas to which focus on and about this picture,
my original intention is to do simple overview of the office, but... :).

I wanted deeper contact shadows for objects, that is why I used Ambient Occlusion.
I think that better way is to use AO with object level and not the whole image.
Or not to use AO at all, like you said and just to learn how to set up lights and radiosity.

btw. I have now learned something more about Bones and Inverse Kinematics.
They are actually quite easy to set up. Same is true about FX_HardLink and FX_MetaLink.

(SplineGod (Larry Shultz) Video Special) Stay strong, and keep fighting Larry!)

@michaeldejong - Thank you, I keep on moving with the lights on.
I am not sure, do I dare to show whole scene :D

06-08-2011, 12:07 AM
Modelling is really strong here, everything is set to just play with different lighting ideas and churning out renders. Nice stuff. (And turn the monitor on.)

07-26-2012, 11:50 PM
give me this scn i will set up for u ;) [email protected]