View Full Version : Reading corner

06-02-2011, 01:11 PM
A spur of the moment personal project.
I was modelling this lamp from a photo in a magazine when I decided to build my version of the entire scene.

All LW with a little post processing. C&c welcome.

http://img717.imageshack.us/img717/9397/kalmardark.jpg (http://imageshack.us/photo/my-images/717/kalmardark.jpg/)

06-02-2011, 03:28 PM
That looks pretty good! There's something odd about the chair texture though. Can't really put my finger on it, but it doesn't feel right. Have you tried a different color? Black maybe?

06-02-2011, 04:54 PM
top work Iain. Lighting, material, modelling all well done. I like the lamp it looks originally. Also the leather material and the carpet are very nice.

06-02-2011, 10:30 PM
Nice feel to it. The lamp is interesting.

06-02-2011, 10:42 PM
Great work Ian.

Little stumped by the composition. Reading lamps are usually to the side or rear of a chair not in front of them. Just seems un-natural in that respect.

That aside, love the lighting and texture work. The leather chair seems to have almost a cloudy blotching that I don't personally find appealing, but that isn't to say that it doesn't look real.

Good stuff for the portfolio!

06-03-2011, 04:48 AM
Thanks for the feedback guys.
The composition is a little unusual. That was what I liked about the original but obviously they are trying to sell the lamp.

Here's an alternative version................

http://img232.imageshack.us/img232/6753/kalmaralt.jpg (http://imageshack.us/photo/my-images/232/kalmaralt.jpg/)

06-03-2011, 05:13 AM
That looks more natural to me. One might say that the composition is now unbalanced, and they would be correct. (There's just no winning is there?) BUT, the negative space on the right side of the composition would be a great placement for advertising copy and logo placement. (So you can actually win!)

Probably a ton of work, but what would a night time version with the lamp on look like?

06-03-2011, 09:29 AM
Looks great to me. My only crit is that the chair's texture is clearly duplicated for each side piece.

06-03-2011, 09:43 AM
I really like Ian, good composition. I love the light

Oedo 808
06-03-2011, 02:09 PM
Nice work Iain, I like the first image because the chair obscures the heavy shadow and reveals a lighter patch, which transitions well from the open door to the closed shutters.

It was mentioned in another thread, but my peasant eyes have trouble with walls without skirting, nothing inaccurate per se, just not used to 'em. The floor in foreground could so with some moisturiser ;)

Hope to see some more of these from you. :)

06-03-2011, 02:22 PM
Thanks guys. I'll give a night shot a try.

A more conventional composition............

http://img651.imageshack.us/img651/228/kalmar2.jpg (http://imageshack.us/photo/my-images/651/kalmar2.jpg/)

06-04-2011, 02:47 PM
Same image overload I know but I thought I'd let FPrime run on this one for old times' sake (and some of that much missed perfect GI).............

http://img840.imageshack.us/img840/2770/kalmarfp.jpg (http://imageshack.us/photo/my-images/840/kalmarfp.jpg/)

06-04-2011, 07:16 PM
Wonderfull Iain!

I agree with you about FPrime, the GI looks great. I don't see any dark 'spots' or light leaks.

06-05-2011, 04:08 AM
Iain, this is very nice render.

Only the chair looks little odd, but I do not know if those kind of chairs really exists.

I like your other works also, they are amazing :thumbsup:

06-05-2011, 02:17 PM
Thanks guys. The chair is just supposed to be a beaten up old leather armchair like these.................

06-06-2011, 10:45 AM
Really nice work, great renders. Just not sure about the floor though, what is the finish?

06-06-2011, 03:09 PM
thinking table edge could be more like top example (darker)

06-06-2011, 03:47 PM
Just not sure about the floor though, what is the finish?

It's supposed to be unfinished screed.

06-07-2011, 03:04 AM
I like all the images, actually I liked the first one for composition but appreciate the others for giving us more views of the chair, and F Prime made a touch of a difference. Your stuff hits a level way higher than most CG stuff, it's really classy.

06-07-2011, 11:27 AM
Thank you very much dj.
All feedback is appreciated.

06-20-2011, 05:13 AM
Lovely stuff, the fprime renders seem to give better radiosity results indeed.

The chair might need a little more glossiness or specs perhaps..

also the chair seem a little wrong in model style, but I donīt know if thatīs intentionally made to look like that, it seems to miss the back cushion, and the arm edge profile is a bit sharp perhaps, but thatīs if you compare to the reference images.

the table with the roses, seems a bit to black perhaps, it picks up a lot of blackness from the wall black border, wich also could use a little illumination perhaps.

Just my thoughts...great job otherwise.


06-24-2011, 03:55 AM
2 things:

can u explain your lightning setup

2. can u render it with kray ... ?

06-24-2011, 12:14 PM
Fantastic stuff as usual Iain!

06-25-2011, 03:16 AM
Thanks guys.
Prometheus, I tried variations on the chair and floor (attached) but I think I prefer it the way it is. Or maybe I'm just sick of it now! :D

Ross, the light setup is pretty simple-an area light at each window and a really large one for the sun.
I don't have Kray. Just not convinced it can offer anything I don't have already (other than speed optimisations and an overly linrear output I'm not particularly fond of.)


06-29-2011, 04:38 PM
Either way it's nice 3d work/testing! :D

07-06-2011, 08:00 AM
nice render. but ithink its lw radiosity in wall corner i dont know its named . in corner u dont have shadow or conert its still rediosity no high it medium setup or low setup radiosity . i think u see it . i know u see it . but i think with lw render and radiosity u need to acheive this render nicelly u most to wait and wait to calcule radiosity then to get nice shadow and render in corner wall.

but great render ian . most newtek get it in lw gallery .

:D i dont know if u understand me or not? but if kray in this case. u dont see this think in cornver wall. on render when u do the final render .

07-12-2011, 07:39 AM
Always enjoyed your interiors, love the soft shadows. Also I've recently seen your bit about gamma which was eye opening. Still not fully sure about tweaking must watch it again. Image editor and editing tab seems a simple way to achieve good results. still thanks for the info.