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akademus
05-29-2011, 01:55 AM
I have a model which looks like a frozen subdivision. I swear there was a plugin that simplifies the mesh like that.

Does anyone know about it?

Thanks

archijam
05-29-2011, 02:39 AM
QEMloss 3 - there is a version in LW, but this has more options:
http://amber.rc.arizona.edu/lw/qemloss3.html

meshmixer would also be a great new option:
http://www.meshmixer.com/
watch the meshmixer05 video ..

MUCUS
05-29-2011, 02:40 AM
As native you still have Recuce Polys+ which is doing a great job (but I think it just erase UVmap from models)

archijam
05-29-2011, 02:42 AM
In my experience you may also need to use align on some polies to bring the normals back in the correct direction.

akademus
05-29-2011, 02:54 AM
Well my goal is to "un"subdivide it. Do the opposite of what subdividing does. Without tripling it.

prometheus
05-29-2011, 06:16 AM
Both free...Meshmixer
or perhaps sketchmesh
http://translate.google.com/translate?js=n&prev=_t&hl=sv&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fwww.3dcel.jp%2Fsketchmesh%2F

Michael

probiner
05-29-2011, 07:49 AM
check jay 3D post and drool like me =)
http://www.newtek.com/forums/showthread.php?p=1045928#post1045928
It still has some issues with 3 edge points, since it could unsubdivide a SubDed Cube into an octahedron, because it would read the 3 edge vertices has subdivisions of triangles and not cage vertices. Subdivision wise, they have identical topology
http://i153.photobucket.com/albums/s202/animatics/Lightwave/Cube-Octhaedron.png
I guess a workaround would be assign 1 or 2 cage vertices that would serve to guide the process.


Is the model very complex?

you can do it by hand if you identify the 3 and 5 edge vertices. But even when you get passed all that work, you still have the SubD deformation going on, so if you would like to after, apply SubD, it will be like deforming it twice.

Zbrush has this "Reconstruct subdivision". I don't know how accurate it is, and i guess you need a UVmap for it.
http://www.blenderwho.com/videos/zbrush_reconstruct.mov

Cheers