View Full Version : making import rigs work

05-26-2011, 08:31 PM
I exported my bone rigs, leg upper body etc as extension rig. I save it, but when I import it and put it on my character, line it up and turn bones on, the mesh does not deform when I move my bones, am I missing a step?

05-26-2011, 09:09 PM
disregart, I forgot to add the bones to the main character...I got all the root bones and parent them to my main mesh...thanks anyway